On 02/22/2018 11:45 AM, Bas Nieuwenhuizen wrote:
Ideally we find a way to also do it for buffers, but for this series
I didn't mention it in the commit message, but yes we should.
Reviewed-by: Bas Nieuwenhuizen <[email protected]
<mailto:[email protected]>>
On Thu, Feb 22, 2018 at 10:25 AM, Samuel Pitoiset
<[email protected] <mailto:[email protected]>> wrote:
This disables persistence accross wavefronts.
F1 2017 and Wolfenstein 2 appear to use some coherent images
but this patch doesn't seem to change anything.
Signed-off-by: Samuel Pitoiset <[email protected]
<mailto:[email protected]>>
---
src/amd/common/ac_nir_to_llvm.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c
b/src/amd/common/ac_nir_to_llvm.c
index 213306322d..99a3471305 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3657,13 +3657,13 @@ static LLVMValueRef visit_image_load(struct
ac_nir_context *ctx,
res = ac_to_integer(&ctx->ac, res);
} else {
LLVMValueRef da = glsl_is_array_image(type) ?
ctx->ac.i1true : ctx->ac.i1false;
- LLVMValueRef glc = ctx->ac.i1false;
LLVMValueRef slc = ctx->ac.i1false;
params[0] = get_image_coords(ctx, instr);
params[1] = get_sampler_desc(ctx,
instr->variables[0], AC_DESC_IMAGE, NULL, true, false);
params[2] = LLVMConstInt(ctx->ac.i32, 15, false);
/* dmask */
- params[3] = glc;
+ params[3] = (var->data.image._volatile ||
var->data.image.coherent) ?
+ ctx->ac.i1true : ctx->ac.i1false;
params[4] = slc;
params[5] = ctx->ac.i1false;
params[6] = da;
@@ -3711,7 +3711,8 @@ static void visit_image_store(struct
ac_nir_context *ctx,
params[1] = get_image_coords(ctx, instr); /* coords */
params[2] = get_sampler_desc(ctx,
instr->variables[0], AC_DESC_IMAGE, NULL, true, true);
params[3] = LLVMConstInt(ctx->ac.i32, 15, false);
/* dmask */
- params[4] = glc;
+ params[4] = (force_glc || var->data.image._volatile
|| var->data.image.coherent) ?
+ ctx->ac.i1true : ctx->ac.i1false;
params[5] = slc;
params[6] = ctx->ac.i1false;
params[7] = da;
--
2.16.2
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