On 21 February 2018 at 19:14, Kenneth Graunke <kenn...@whitecape.org> wrote:
> On Thursday, February 8, 2018 8:47:00 PM PST Emil Velikov wrote:
>> Rejected (9)
>> ============
>> Jason Ekstrand (2):
>>       e52a9f18d69c94b7cb7f81361cdb9e2582c3d742 i965: Replace
>> draw_aux_buffer_disabled with draw_aux_usage
>>       20f70ae3858bc213e052a8434f0e637eb36203c4 i965/draw: Set
>> NEW_AUX_STATE when draw aux changes
>> Reason: Introduce multiple regressions in the piglit compute shader tests.
>
> Hi Emil,
>
Hi Ken,

> These are absolutely critical fixes.  These patches fix GPU hangs and
> crashes in Glamor which cause people's X session to die when doing
> exciting things like using their text editor, IDE, or desktop panel.
> It's responsible for a huge swath of our GPU hang bugs on i965.
>
> Did Jason or I miss an email from you about these being rejected,
> other than at the bottom of a large changelog in an RC announcement?
> Which Piglit tests are regressing?  My guess is that we just need to
> nominate another patch, as they aren't broken in master.
>
You're right, I should have included more specifics.

The commits cause approx. 1700 regressions in the following:
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-*
spec/arb_compute_shader/execution/*
spec/arb_gpu_shader_int64/execution/built-in-functions/cs-*
spec/glsl-4.30/execution/built-in-functions/cs-*


I've a dozen of attempts trying to find the missing patch(es).
I _really_ want the patches to land, see [1].

As a rule the author of a rejected patch or one with merge conflicts
is explicitly CCed in the RC email.
Additionally, there is also a reply[2] to the patch itself with
request for a)information and/or b) backport.

Yes, we can remind developers more frequently. Yet at some point it
only gets annoying and ultimately - ignored.
Suggestions are more than welcome.


> At this point, we've done 5 point releases in the 17.3.x series, which
> have had DRI3 crashes when pageflipping (in all drivers), and X server
> hangs and crashes galore in i965/Gen9+.  Worse, we fixed those hangs a
> month ago and haven't managed to ship them yet.  We also managed to
> ship a radv that broke completely.
>
> At this point, 17.3.x is looking like the worst Mesa release in recent
> memory, and I'm about on the verge of advising people to just go back
> to 17.2 until 18.0 comes out.  It's pretty frustrating, and I feel bad
> for our users, who depend on our software for their computer to work.
>
According to the results from the Jenkins setup, there are no
regressions in 17.3.x wrt the 17.2.x series.
Perhaps we lack test coverage?

Additionally I would not call for 17.2 since I did notice some
glitches with it and Tomb Rider and Dota2.
Latter triggered by a Dota2 update.

> We have to do better, somehow - myself included.  Ideally, we'd find a
> way to avoid major bugs like this in the first place.  Barring that,
> do we need to have developers take a more active role in backporting
> fixes again?  It seems like our nomination process works for simple
> things, but for more complex series, it doesn't work as well.  Maybe
> we need to proactively put together (tested) pull requests for stable?
>
Hear, hear (aka yes please) for more developer backports.

Should be a good idea to also cross review for the conflicts that
myself or the Igalia team resolve.

Obviously that should not substitute testing _and_ reporting from the
different teams.
Currently the _only_ information that we have is from the Jenkins CI.

Thanks,
Emil

[1] https://lists.freedesktop.org/archives/mesa-dev/2018-February/185822.html
[2] Must admit the last one, isn't at 100% quite yet.
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