--- Comment #8 from Allan Sandfeld Jensen <> ---
That would fix the parsing in compatibility shaders. It doesn't make it work.

I found after digging into mesa code that I needed:

#extension GL_ARB_fragment_coord_conventions : enable

Otherwise the layout qualifiers are only passed, but not passed on. I am not
sure if that is a bug, but there was nothing in the spec that suggested you
need to manually activate that extension as well to get it the layout qualifier
to work.

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