Range in 16-bit push constants load was being calculated
wrongly using 4-bytes per element instead of 2-bytes as it
should be.

v2: Use glsl_get_bit_size instead of if statement
    (Jason Ekstrand)
---
 src/compiler/spirv/vtn_variables.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/compiler/spirv/vtn_variables.c 
b/src/compiler/spirv/vtn_variables.c
index 78adab3ed2..e68551a336 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -683,12 +683,9 @@ vtn_type_block_size(struct vtn_builder *b, struct vtn_type 
*type)
       if (cols > 1) {
          vtn_assert(type->stride > 0);
          return type->stride * cols;
-      } else if (base_type == GLSL_TYPE_DOUBLE ||
-                base_type == GLSL_TYPE_UINT64 ||
-                base_type == GLSL_TYPE_INT64) {
-         return glsl_get_vector_elements(type->type) * 8;
       } else {
-         return glsl_get_vector_elements(type->type) * 4;
+         unsigned type_size = glsl_get_bit_size(type->type) / 8;
+         return glsl_get_vector_elements(type->type) * type_size;
       }
    }
 
-- 
2.16.1

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