El 23/02/18 a las 22:31, Jason Ekstrand escribió:
> On Fri, Feb 23, 2018 at 12:28 PM, Chema Casanova <jmcasan...@igalia.com
> <mailto:jmcasan...@igalia.com>> wrote:
> 
> 
> 
>     El 23/02/18 a las 17:26, Jason Ekstrand escribió:
>     > On Fri, Feb 23, 2018 at 1:26 AM, Jose Maria Casanova Crespo
>     > <jmcasan...@igalia.com <mailto:jmcasan...@igalia.com>
>     <mailto:jmcasan...@igalia.com <mailto:jmcasan...@igalia.com>>> wrote:
>     >
>     >     The surfaces that backup the GPU buffers have a boundary check
>     that
>     >     considers that access to partial dwords are considered
>     out-of-bounds.
>     >     For example is basic 16-bit cases of buffers with size 2 or 6
>     where the
>     >     last two bytes will always be read as 0 or its writting ignored.
>     >
>     >     The introduction of 16-bit types implies that we need to align
>     the size
>     >     to 4-bytes multiples so that partial dwords could be read/written.
>     >     Adding an inconditional +2 size to buffers not being multiple of 2
>     >     solves this issue for the general cases of UBO or SSBO.
>     >
>     >     But, when unsized_arrays of 16-bit elements are used it is not
>     possible
>     >     to know if the size was padded or not. To solve this issue the
>     >     implementation of SSBO calculates the needed size of the surface,
>     >     as suggested by Jason:
>     >
>     >     surface_size = 2 * aling_u64(buffer_size, 4)  - buffer_size
>     >
>     >     So when we calculate backwards the SpvOpArrayLenght with a nir
>     expresion
>     >     when the array stride is not multiple of 4.
>     >
>     >     array_size = (surface_size & ~3) - (surface_size & 3)
>     >
>     >     It is also exposed this buffer requirements when robust buffer
>     access
>     >     is enabled so these buffer sizes recommend being multiple of 4.
>     >     ---
>     >
>     >     I have some doubts if vtn_variables.c is the best place to include
>     >     this specific to calculate the real buffer size as this is new
>     >     calculus seems to be quite HW dependent and maybe other drivers
>     >     different
>     >     to ANV don't need this kind of solution.
>     >
>     >      src/compiler/spirv/vtn_variables.c    | 14 ++++++++++++++
>     >      src/intel/vulkan/anv_descriptor_set.c | 16 ++++++++++++++++
>     >      src/intel/vulkan/anv_device.c         | 11 +++++++++++
>     >      3 files changed, 41 insertions(+)
>     >
>     >     diff --git a/src/compiler/spirv/vtn_variables.c
>     >     b/src/compiler/spirv/vtn_variables.c
>     >     index 9eb85c24e9..78adab3ed2 100644
>     >     --- a/src/compiler/spirv/vtn_variables.c
>     >     +++ b/src/compiler/spirv/vtn_variables.c
>     >     @@ -2113,6 +2113,20 @@ vtn_handle_variables(struct vtn_builder *b,
>     >     SpvOp opcode,
>     >            nir_builder_instr_insert(&b->nb, &instr->instr);
>     >            nir_ssa_def *buf_size = &instr->dest.ssa;
>     >
>     >     +      /* Calculate real length if padding was done to align
>     the buffer
>     >     +       * to 32-bits. This only could happen is stride is not
>     multiple
>     >     +       * of 4. Introduced to support 16-bit type unsized
>     arrays in anv.
>     >     +       */
>     >     +      if (stride % 4) {
>     >     +         buf_size = nir_isub(&b->nb,
>     >     +                             nir_iand(&b->nb,
>     >     +                                      buf_size,
>     >     +                                      nir_imm_int(&b->nb, ~3)),
>     >     +                             nir_iand (&b->nb,
>     >     +                                       buf_size,
>     >     +                                       nir_imm_int(&b->nb, 3)));
>     >
>     >
>     > We can't do this in spirv_to_nir as it's also used by radv and
>     they may
>     > not have the same issue.  Instead, we need to handle it either in
>     > anv_nir_apply_pipeline_layout or in the back-end compiler.  Doing it
>     > here has the advantage that we can only do it in the "stride % 4 != 0"
>     > case but I don't think the three instructions are all that big of
>     a deal
>     > given that we just did a send and are about to do an integer
>     divide.  My
>     > preference would be to put most of it in ISL and the back-end compiler
>     > if we can.
> 
>     I've already had my doubts in my commit comment. So I'll implement it
>     properly in the backend implementation of nir_intrinsic_get_buffer_size.
>     I should have a look to that code before.
> 
>     >
>     >     +      }
>     >     +
>     >            /* array_length = max(buffer_size - offset, 0) / stride */
>     >            nir_ssa_def *array_length =
>     >               nir_idiv(&b->nb,
>     >     diff --git a/src/intel/vulkan/anv_descriptor_set.c
>     >     b/src/intel/vulkan/anv_descriptor_set.c
>     >     index edb829601e..a97f2f37dc 100644
>     >     --- a/src/intel/vulkan/anv_descriptor_set.c
>     >     +++ b/src/intel/vulkan/anv_descriptor_set.c
>     >     @@ -704,6 +704,22 @@ anv_descriptor_set_write_buffer(struct
>     >     anv_descriptor_set *set,
>     >            bview->offset = buffer->offset + offset;
>     >            bview->range = anv_buffer_get_range(buffer, offset, range);
>     >
>     >     +      /* Uniform and Storage buffers need to have surface size
>     >     +       * not less that the aligned 32-bit size of the buffer.
>     >     +       * To calculate the array lenght on unsized arrays
>     >     +       * in StorageBuffer the last 2 bits store the padding size
>     >     +       * added to the surface, so we can calculate latter the
>     original
>     >     +       * buffer size to know the number of elements.
>     >     +       *
>     >     +       *  surface_size = 2 * aling_u64(buffer_size, 4)  -
>     buffer_size
>     >     +       *
>     >     +       *  array_size = (surface_size & ~3) - (surface_size & 3)
>     >     +       */
>     >     +      if (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
>     >     +         bview->range = 2 * align_u64(bview->range, 4) -
>     bview->range;
>     >     +      else if (type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
>     >     +         bview->range = align_u64(bview->range, 4);
> 
>     > We chatted on another e-mail about doing this in ISL instead of
>     here but
>     > you mentioned issues with failing GL tests.  Did you ever get to the
>     > bottom of those? 
> 
>     Yes I've already implemented that way but it was originally creating 10
>     regressions in Jenkins on DEQP in tests like
>     
> dEQP-GLES31.functional.texture.texture_buffer.modify.bufferdata.buffer_size_131071
> 
> 
>     Although it was not possible to reproduce it locally (it was a kind of
>     poltergeist)
> 
> 
> I hate it when that happens.
>  
> 
>     it was consistent as I was messing with the texture size of
>     the buffer.
> 
>     So the solution was add extra restrictions to the size alignment padding
>     to detect UniformBuffers only when next 3 conditions matched:
>     - isl_format was ISL_FORMAT_R32G32B32A32_FLOAT
>     - stride = 1
>     - size % 4 != 0
> 
> 
> I think that mechanism is more-or-less fine.  You could also use a
> condition like this:
> 
> if (format == ISL_FORMAT_RAW ||
>     stride < isl_format_get_layout(format)->bpb / 8) {
>    assert(stride == 1);
>    /* Do the math */
> }

> That would enable it only for UBOs SSBOs and storage texel buffers where
> we don't have a matching typed format.  Also, it would prevent us from
> changing num_elements in any case other than stride == 1.


I'm sending an v2 now but I had another doubt with your code proposal. I
initially differentiated the UBO and SSBO case so that for SSBO we do
the math to solve the issue with unsized arrays, but for UBO i was just
aligning the the size to 32-bits, just to avoid getting to the next dword.

Would it be better to have do generally the SSBO math?

That way the buffer_size intrinsic will be always return the right value.


>     But when working testing this solution I realized that for Storage
>     Buffers there was a another entry point where I couldn't differentiate
>     from an Storage Buffer at anv_image.c  for buffer usage of
>     VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT. at is uses stride = 1 and
>     ISL_RAW format.
> 
>     So in order to avoid messing with the sizes in that case I though it was
>     better to move the padding decision to the place I could differentiate
>     it correctly. Maybe it was an unfounded doubt and it wouldn't mind to
>     modify the size in that VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT case.
> 
>     If so, what was the conclusion?
> 
>     So after re-thinking aloud, and if my doubts with
>     VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT is unfounded I think I'll
>     recover ISL approach patch, as this would be needed any case for mediump
>     support.
> 
> 
> I wouldn't worry about those.  The only time we will use SURFTYPE_RAW
> for storage texel buffers is when we don't have a matching typed format
> which only happens for formats which are at least 32bit and so the size
> will be a multiple of 4 anyway.

Something less to worry about :)

Chema

>  
> 
>     >     +
>     >            /* If we're writing descriptors through a push command, we
>     >     need to
>     >             * allocate the surface state from the command buffer.
>     >     Otherwise it will
>     >             * be allocated by the descriptor pool when calling
>     >     diff --git a/src/intel/vulkan/anv_device.c
>     >     b/src/intel/vulkan/anv_device.c
>     >     index a83b7a39f6..cedeed5621 100644
>     >     --- a/src/intel/vulkan/anv_device.c
>     >     +++ b/src/intel/vulkan/anv_device.c
>     >     @@ -2103,6 +2103,17 @@ void anv_GetBufferMemoryRequirements(
>     >
>     >         pMemoryRequirements->size = buffer->size;
>     >         pMemoryRequirements->alignment = alignment;
>     >     +
>     >     +   /* Storage and Uniform buffers should have their size
>     aligned to
>     >     +    * 32-bits to avoid boundary checks when last DWord is not
>     complete.
>     >     +    * This would ensure that not internal padding would be
>     needed for
>     >     +    * 16-bit types.
>     >     +    */
>     >     +   if (device->robust_buffer_access &&
>     >     +       (buffer->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ||
>     >     +        buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT))
>     >     +      pMemoryRequirements->size = align_u64(buffer->size, 4);
>     >     +
>     >         pMemoryRequirements->memoryTypeBits = memory_types;
>     >      }
>     >
>     >     --
>     >     2.14.3
>     >
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