From: Dave Airlie <airl...@redhat.com>

This fixes some hangs seen where the recip_ieee opcodes would
end up split across the wrong slots.

Signed-off-by: Dave Airlie <airl...@redhat.com>
---
 src/gallium/drivers/r600/r600_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c 
b/src/gallium/drivers/r600/r600_shader.c
index 46eeb9021f5..4b44f661419 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -3768,7 +3768,7 @@ static int r600_shader_from_tgsi(struct r600_context 
*rctx,
                                alu.dst.sel = 
shader->input[ctx.fragcoord_input].gpr;
                                alu.dst.chan = j;
                                alu.dst.write = (j == 3);
-                               alu.last = 1;
+                               alu.last = (j == 3);
                                if ((r = r600_bytecode_add_alu(ctx.bc, &alu)))
                                        return r;
                        }
-- 
2.14.3

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