Jason Ekstrand <[email protected]> writes: > This gives the scheduler visibility into the headers which should > improve scheduling. More importantly, however, it lets the scheduler > know that the header gets written. As-is, the scheduler thinks that a > texture instruction only reads it's payload and is unaware that it may > write to the first register so it may reorder it with respect to a read > from that register. This is causing issues in a couple of Dota 2 vertex > shaders. >
Yikes... Corrupting your GRF since 2012... Render target writes probably need a similar treatment. > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104923 > Cc: [email protected] Reviewed-by: Francisco Jerez <[email protected]> > --- > src/intel/compiler/brw_fs.cpp | 40 > +++++++++++++++++++++++++++++---- > src/intel/compiler/brw_fs_generator.cpp | 21 +++-------------- > 2 files changed, 39 insertions(+), 22 deletions(-) > > diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp > index 113f62c..ab8cc89 100644 > --- a/src/intel/compiler/brw_fs.cpp > +++ b/src/intel/compiler/brw_fs.cpp > @@ -4192,17 +4192,15 @@ lower_sampler_logical_send_gen7(const fs_builder > &bld, fs_inst *inst, opcode op, > op == SHADER_OPCODE_SAMPLEINFO || > is_high_sampler(devinfo, sampler)) { > /* For general texture offsets (no txf workaround), we need a header to > - * put them in. Note that we're only reserving space for it in the > - * message payload as it will be initialized implicitly by the > - * generator. > + * put them in. > * > * TG4 needs to place its channel select in the header, for interaction > * with ARB_texture_swizzle. The sampler index is only 4-bits, so for > * larger sampler numbers we need to offset the Sampler State Pointer > in > * the header. > */ > + fs_reg header = retype(sources[0], BRW_REGISTER_TYPE_UD); > header_size = 1; > - sources[0] = fs_reg(); > length++; > > /* If we're requesting fewer than four channels worth of response, > @@ -4214,6 +4212,40 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, > fs_inst *inst, opcode op, > unsigned mask = ~((1 << (regs_written(inst) / reg_width)) - 1) & > 0xf; > inst->offset |= mask << 12; > } > + > + /* Build the actual header */ > + const fs_builder ubld = bld.exec_all().group(8, 0); > + const fs_builder ubld1 = ubld.group(1, 0); > + ubld.MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD)); > + if (inst->offset) { > + ubld1.MOV(component(header, 2), brw_imm_ud(inst->offset)); > + } else if (bld.shader->stage != MESA_SHADER_VERTEX && > + bld.shader->stage != MESA_SHADER_FRAGMENT) { > + /* The vertex and fragment stages have g0.2 set to 0, so > + * header0.2 is 0 when g0 is copied. Other stages may not, so we > + * must set it to 0 to avoid setting undesirable bits in the > + * message. > + */ > + ubld1.MOV(component(header, 2), brw_imm_ud(0)); > + } > + > + if (is_high_sampler(devinfo, sampler)) { > + if (sampler.file == BRW_IMMEDIATE_VALUE) { > + assert(sampler.ud >= 16); > + const int sampler_state_size = 16; /* 16 bytes */ > + > + ubld1.ADD(component(header, 3), > + retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD), > + brw_imm_ud(16 * (sampler.ud / 16) * > sampler_state_size)); > + } else { > + fs_reg tmp = ubld1.vgrf(BRW_REGISTER_TYPE_UD); > + ubld1.AND(tmp, sampler, brw_imm_ud(0x0f0)); > + ubld1.SHL(tmp, tmp, brw_imm_ud(4)); > + ubld1.ADD(component(header, 3), > + retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD), > + tmp); > + } > + } > } > > if (shadow_c.file != BAD_FILE) { > diff --git a/src/intel/compiler/brw_fs_generator.cpp > b/src/intel/compiler/brw_fs_generator.cpp > index b59c09f..a5a821a 100644 > --- a/src/intel/compiler/brw_fs_generator.cpp > +++ b/src/intel/compiler/brw_fs_generator.cpp > @@ -1001,19 +1001,13 @@ fs_generator::generate_tex(fs_inst *inst, struct > brw_reg dst, struct brw_reg src > * we need to set it up explicitly and load the offset bitfield. > * Otherwise, we can use an implied move from g0 to the first message reg. > */ > - if (inst->header_size != 0) { > + if (inst->header_size != 0 && devinfo->gen < 7) { > if (devinfo->gen < 6 && !inst->offset) { > /* Set up an implied move from g0 to the MRF. */ > src = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW); > } else { > - struct brw_reg header_reg; > - > - if (devinfo->gen >= 7) { > - header_reg = src; > - } else { > - assert(inst->base_mrf != -1); > - header_reg = brw_message_reg(inst->base_mrf); > - } > + assert(inst->base_mrf != -1); > + struct brw_reg header_reg = brw_message_reg(inst->base_mrf); > > brw_push_insn_state(p); > brw_set_default_exec_size(p, BRW_EXECUTE_8); > @@ -1027,17 +1021,8 @@ fs_generator::generate_tex(fs_inst *inst, struct > brw_reg dst, struct brw_reg src > /* Set the offset bits in DWord 2. */ > brw_MOV(p, get_element_ud(header_reg, 2), > brw_imm_ud(inst->offset)); > - } else if (stage != MESA_SHADER_VERTEX && > - stage != MESA_SHADER_FRAGMENT) { > - /* The vertex and fragment stages have g0.2 set to 0, so > - * header0.2 is 0 when g0 is copied. Other stages may not, so we > - * must set it to 0 to avoid setting undesirable bits in the > - * message. > - */ > - brw_MOV(p, get_element_ud(header_reg, 2), brw_imm_ud(0)); > } > > - brw_adjust_sampler_state_pointer(p, header_reg, sampler_index); > brw_pop_insn_state(p); > } > } > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-stable mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-stable
signature.asc
Description: PGP signature
_______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
