Hi Brian,
On Friday, 2 March 2018 16:12:04 CET Brian Paul wrote:
> I'll try to re-check the dlist application later. For now though, this
> patch looks good. One thing below...
Thanks for the review!
> > + assert(old_offset <= buffer_offset);
> > + const GLintptr offset_diff = buffer_offset - old_offset;
> > GLuint start_offset = 0;
> > - if (0 < buffer_offset && 0 < stride && buffer_offset % stride == 0) {
> > + if (0 < offset_diff && 0 < stride && offset_diff % stride == 0) {
>
> Minor nit: I find offset_diff > 0 && stride > 0 to be a little easier to
> read.
I usually think in terms of the number line so for me my variant was more
intuitive. But I am not the only reader!
Changed to your variant!
And pushed!
best
Mathias
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev