https://bugs.freedesktop.org/show_bug.cgi?id=105320
--- Comment #1 from Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> ---
Hi,
On which GPUs did you have this issue?
On Vega this suffers from a bug with buffers sizes, where if you use a buffer
view with constant index, the HW interprets the number of elements as the
number of bytes. As the example allocates buffers of size 4, and hence 1
elements, this means that all the accesses in the shader fail.
This is a radv/LLVM bug and we're working on fixing it.
https://patchwork.freedesktop.org/patch/205590/ was a proposed fix, but causes
other regressions.
However it seems to work for me on Polaris. I'd appreciate if you can tell
whether you've seen the issue for pre-vega as well and that I hence need to
look deeper there.
Thanks,
Bas
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