This will be used in the following patch.
---
 src/gallium/drivers/radeonsi/si_compute.c       | 1 +
 src/gallium/drivers/radeonsi/si_shader.h        | 2 ++
 src/gallium/drivers/radeonsi/si_state_shaders.c | 1 +
 3 files changed, 4 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c 
b/src/gallium/drivers/radeonsi/si_compute.c
index 41927988cf..e9b6127115 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -186,6 +186,7 @@ static void *si_create_compute_state(
                        program->ir.nir = (struct nir_shader *) cso->prog;
                }
 
+               program->compiler_ctx_state.chip_class = sctx->b.chip_class;
                program->compiler_ctx_state.debug = sctx->debug;
                program->compiler_ctx_state.is_debug_context = sctx->is_debug;
                p_atomic_inc(&sscreen->num_shaders_created);
diff --git a/src/gallium/drivers/radeonsi/si_shader.h 
b/src/gallium/drivers/radeonsi/si_shader.h
index f58978989d..28f6e6bc4e 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -307,6 +307,8 @@ struct si_shader;
 
 /* State of the context creating the shader object. */
 struct si_compiler_ctx_state {
+       enum chip_class                 chip_class;
+
        /* Should only be used by si_init_shader_selector_async and
         * si_build_shader_variant if thread_index == -1 (non-threaded). */
        LLVMTargetMachineRef            tm;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index b28352951a..98a3dfe242 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -3121,6 +3121,7 @@ bool si_update_shaders(struct si_context *sctx)
                old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
        int r;
 
+       compiler_state.chip_class = sctx->b.chip_class;
        compiler_state.tm = sctx->tm;
        compiler_state.debug = sctx->debug;
        compiler_state.is_debug_context = sctx->is_debug;
-- 
2.14.3

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