On 03/05/2018 06:14 AM, Emil Velikov wrote:
On 13 February 2018 at 20:27, Brian Paul <bri...@vmware.com> wrote:

On 02/13/2018 11:10 AM, Vadym Shovkoplias wrote:

Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS
and glGetStringi for GL_SHADING_LANGUAGE_VERSION

v2:
    - Combine similar functionality into
      _mesa_get_shading_language_version() function.
    - Change GLSL version return mechanism.
v3:
    - Add return of empty string for GLSL ver 1.10.
    - Move _mesa_get_shading_language_version() function
      to src/mesa/main/version.c.
v4:
    - Add OpenGL version check.

Bugzilla: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.freedesktop.org_show-5Fbug.cgi-3Fid-3D104915&d=DwIBaQ&c=uilaK90D4TOVoH58JNXRgQ&r=Ie7_encNUsqxbSRbqbNgofw0ITcfE8JKfaUjIQhncGA&m=9Bvlnmqk3Jn_8FGEjuvIGvzsb-XfXR1QD83xzgX4mAw&s=H2WyZqCoRkMR_0L9_GX1EMoT6344LHbHPdrGF0S2Sts&e=
Signed-off-by: Andriy Khulap <andriy.khu...@globallogic.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
Brian, Vadym,

Seems like we'd want this for the stable branches right?
The bug report does not mention any specific program that depends on
this fix, yet it's a worth have IMHO.

Do let me know if you think that's a bad idea.

Fine by me.  I think the patch should apply cleanly.

-Brian


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