Hi folks, This series follows the previous ones that cleaned up the ac/nir codepath. Now, all the RADV shader code is located in radv_shader.c, this might avoid confusions when the ac/nir tag is used. The last patch is probably too big for the ML, a branch can be found here:
https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=move_radv_code Though, expect some rebase conflicts if you have pending work and if this series lands before. Please review, Thanks! Samuel Pitoiset (9): ac/nir: move ac_build_alloca() to ac_llvm_build.c ac/nir: move cast_ptr() to ac_llvm_build.c ac/nir: move trim_vector to ac_llvm_build.c ac/nir: move unpack_param() to ac_llvm_build.c ac/nir: change prototype of handle_shader_output_decl() ac/nir: make handle_shader_output_decl() non-static ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h ac/nir: make emit_barrier() non-static ac/nir: move all RADV related code to radv_shader.c src/amd/common/ac_llvm_build.c | 76 + src/amd/common/ac_llvm_build.h | 14 + src/amd/common/ac_nir_to_llvm.c | 9736 +++++++++++++-------------------------- src/amd/common/ac_nir_to_llvm.h | 30 +- src/amd/vulkan/radv_shader.c | 3418 ++++++++++++++ 5 files changed, 6646 insertions(+), 6628 deletions(-) -- 2.16.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev