On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie <airl...@gmail.com> wrote:
> This is the main code for the soft fp64 work. It's mostly Elie's
> code with a bunch of changes by me.
>
> This patchset has all the glsl lowering code. (using float64.glsl,
> yes I know checked in files are bad, but not bad enough for anyone
> to have solved int64.glsl yet, so we have a precedent).

Have you thought about making a NIR backend for R600?

Elie sent patches for lowering fp64 operations in NIR, and it's what
I'm going to start from when I do the analogous project for some
future Intel hardware. It's sad to duplicate all of this code, much
less all of this effort.
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