On Monday, February 26, 2018 2:17:05 PM PDT Dongwon Kim wrote:
> extraction of linked binary program to a file using glGetProgramBinary.
> This file is intended to be loaded by glProgramBinary in the graphic
> application running on the target system.
> 
> To enable this feature, a new option '--bin' has to be passed to the
> program execution.
> 
> v2: 1. define MAX_LOG_LEN and use it as the size of gl log
>     2. define MAX_PROG_SIZE and use it as the max size of extracted
>        shader_program
>     3. out_file is now pointer allocated by strdup for the file name
> 
> v3: 1. automatically using original shader test file's name +  ".bin"
>        as a filename for program binary - better way to cover the case
>        with batch compilation of many shader test files in the same
>        directory
>     2. remove --out=<file name> since it is now unnecessary (due to v3-1.)
>        to provide custom file name. Instead, option, "--bin", which is
>        basically a flag that enables getting program binary as a file.
>     3. Now it tries to get the length of binary by reading program's
>        GL_PROGRAM_BINARY_LENGTH_OES parameter
> 
> Signed-off-by: Dongwon Kim <dongwon....@intel.com>
> ---
>  run.c | 68 
> +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----
>  1 file changed, 64 insertions(+), 4 deletions(-)
> 
> diff --git a/run.c b/run.c
> index d066567..bbab5d9 100644
> --- a/run.c
> +++ b/run.c
> @@ -52,6 +52,9 @@
>  
>  #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
>  
> +#define MAX_LOG_LEN 4096
> +#define MAX_PROG_SIZE (10*1024*1024) /* maximum 10MB for shader program */
> +
>  struct context_info {
>      char *extension_string;
>      int extension_string_len;
> @@ -358,18 +361,20 @@ const struct platform platforms[] = {
>  enum
>  {
>      PCI_ID_OVERRIDE_OPTION = CHAR_MAX + 1,
> +    LOADABLE_PROGRAM_BINARY_OPTION,
>  };
>  
>  const struct option const long_options[] =
>  {
>      {"pciid", required_argument, NULL, PCI_ID_OVERRIDE_OPTION},
> +    {"bin", no_argument, NULL, LOADABLE_PROGRAM_BINARY_OPTION},

This sounds like we're loading binaries.  Can we call it
GENERATE_PROGRAM_BINARY_OPTION instead?

>      {NULL, 0, NULL, 0}
>  };
>  
>  void print_usage(const char *prog_name)
>  {
>      fprintf(stderr,
> -            "Usage: %s [-d <device>] [-j <max_threads>] [-o <driver>] [-p 
> <platform>] [--pciid=<chip id of targetted gen arch>] <directories and 
> *.shader_test files>\n",
> +            "Usage: %s [-d <device>] [-j <max_threads>] [-o <driver>] [-p 
> <platform>] [--pciid=<pci id of targetted gen arch>] <directories and 
> *.shader_test files>\n",
>              prog_name);
>  }
>  
> @@ -450,6 +455,7 @@ main(int argc, char **argv)
>      int opt;
>      bool platf_overridden = 0;
>      bool pci_id_overridden = 0;
> +    bool enable_prog_bin = 0;

Maybe generate_prog_bin here as well.

>  
>      max_threads = omp_get_max_threads();
>  
> @@ -518,6 +524,9 @@ main(int argc, char **argv)
>              setenv("INTEL_DEVID_OVERRIDE", optarg, 1);
>              pci_id_overridden = 1;
>              break;
> +        case LOADABLE_PROGRAM_BINARY_OPTION:
> +            enable_prog_bin = 1;
> +            break;
>          default:
>              fprintf(stderr, "Unknown option: %x\n", opt);
>              print_usage(argv[0]);
> @@ -858,18 +867,18 @@ main(int argc, char **argv)
>                  }
>              } else if (type == TYPE_CORE || type == TYPE_COMPAT || type == 
> TYPE_ES) {
>                  GLuint prog = glCreateProgram();
> +                GLint param;

So...putting this here means that you're not going to support generating
program binaries for SSO-based programs.  That seems a bit unfortunate...

>  
>                  for (unsigned i = 0; i < num_shaders; i++) {
>                      GLuint s = glCreateShader(shader[i].type);
>                      glShaderSource(s, 1, &shader[i].text, &shader[i].length);
>                      glCompileShader(s);
>  
> -                    GLint param;
>                      glGetShaderiv(s, GL_COMPILE_STATUS, &param);
>                      if (unlikely(!param)) {
> -                        GLchar log[4096];
> +                        GLchar log[MAX_LOG_LEN];
>                          GLsizei length;
> -                        glGetShaderInfoLog(s, 4096, &length, log);
> +                        glGetShaderInfoLog(s, sizeof(log), &length, log);

It would be nice to make a helper function for getting the info log and
printing an error, since you've now got it twice.  Should probably be a
separate patch (and include the MAX_LOG_LEN change).

>  
>                          fprintf(stderr, "ERROR: %s failed to compile:\n%s\n",
>                                  current_shader_name, log);
> @@ -879,6 +888,57 @@ main(int argc, char **argv)
>                  }
>  
>                  glLinkProgram(prog);
> +
> +                glGetProgramiv(prog, GL_LINK_STATUS, &param);
> +                if (unlikely(!param)) {
> +                   GLchar log[MAX_LOG_LEN];
> +                   GLsizei length;
> +                   glGetProgramInfoLog(prog, sizeof(log), &length, log);
> +
> +                   fprintf(stderr, "ERROR: failed to link progam:\n%s\n",
> +                           log);
> +                } else if (enable_prog_bin) { /* generate program binary if 
> enable_prog_bin == true */
> +                   char *prog_buf;
> +                   GLenum format;
> +                   GLsizei length = 0;
> +                   FILE *fp;
> +
> +                   glGetProgramiv(prog,
> +                                  (type == TYPE_ES) ? 
> GL_PROGRAM_BINARY_LENGTH_OES :
> +                                  GL_PROGRAM_BINARY_LENGTH, &length);

GL_PROGRAM_BINARY_LENGTH_OES and GL_PROGRAM_BINARY_LENGTH are identical
hex values (intentionally).  Just use GL_PROGRAM_BINARY_LENGTH and skip
the type == TYPE_ES check.

> +
> +                   if (glGetError() != GL_NO_ERROR)
> +                       length = MAX_PROG_SIZE;

Surely you don't want to truncate the program if you exceed
MAX_PROG_SIZE?  It doesn't look like this is necessary now that you're
malloc'ing an appropriately sized buffer, so we can probably just drop
it altogether.

> +
> +                   prog_buf = (char *)malloc(length);
> +                   glGetProgramBinary(prog, length, &length, &format, 
> prog_buf);
> +
> +                   if (glGetError() != GL_NO_ERROR) {

Maybe add || !prog_buf to guard against malloc failure?

> +                      fprintf(stderr, "ERROR: failed to get Program 
> Binary\n");
> +                   } else {
> +                      char *out_filename;
> +
> +                      out_filename = malloc(strlen(current_shader_name) + 4);
> +
> +                      printf("%s\n", current_shader_name);
> +                      strncpy(out_filename, current_shader_name, 
> strlen(current_shader_name) + 1);
> +                      out_filename = strcat(out_filename, ".bin");
> +
> +                      fp = fopen(out_filename, "wb");
> +                      fprintf(stdout, "\n");
> +                      fprintf(stdout, "Binary program has been successfully 
> generated.\n\n");
> +                      fprintf(stdout, "Writing to file.....\n");
> +                      fprintf(stdout, 
> "===============================================\n");
> +                      fprintf(stdout, "File Name : \"%s\"\n", out_filename);
> +                      fprintf(stdout, "Format : %d\n", format);
> +                      fprintf(stdout, "Size : %d Byte\n", length);
> +                      fprintf(stdout, 
> "===============================================\n");

I suspect this output is going to be completely jumbled if you run with
concurrency.  If you're only supporting this with -1, that's probably
OK...but maybe it would be better to just use a snigle fprintf?

> +                      fwrite(prog_buf, sizeof(char), length, fp);
> +                      fclose(fp);
> +                      free(out_filename);
> +                   }
> +                   free(prog_buf);
> +                }
>                  glDeleteProgram(prog);
>              } else {
>                  for (unsigned i = 0; i < num_shaders; i++) {
> 

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