From: Mathias Fröhlich <[email protected]> At the current state, _vbo_update_inputs is called from the draw callback if vbo...recalculate_inputs is set. But that is now set of the _DrawVAO or its content or the vertex program mode is changed. So remove _vbo_update_inputs from the direct dlist draw path.
Signed-off-by: Mathias Fröhlich <[email protected]> --- src/mesa/vbo/vbo_save_draw.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index ed3b50434f..096e43c816 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -206,9 +206,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) return; } - /* Finally update the inputs array */ - _vbo_update_inputs(ctx, &vbo->draw_arrays); - assert(ctx->NewState == 0); if (node->vertex_count > 0) { -- 2.14.3 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
