From: Mathias Fröhlich <mathias.froehl...@web.de> The DriverFlags.NewArray bit is set into NewDriverState already on _mesa_set_draw_vao since we have actually just above changed the VAOs content. So this can be removed. The _vbo_update_inputs is called by the vbo...recalculate_inputs being set through the same mechanism as described above.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/vbo/vbo_exec_draw.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 3490dbe44d..026b7be129 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -232,11 +232,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx) (vao_enabled & ~vao->VertexAttribBufferMask) == 0); _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode)); - /* The exec VAO is not immutable, so we need to set manually */ - ctx->NewDriverState |= ctx->DriverFlags.NewArray; - - /* Finally update the inputs array */ - _vbo_update_inputs(ctx, &vbo->draw_arrays); } -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev