From: Mathias Fröhlich <mathias.froehl...@web.de>

The DriverFlags.NewArray bit is set into NewDriverState already on
_mesa_set_draw_vao since we have actually just above changed the VAOs
content. So this can be removed.
The _vbo_update_inputs is called by the vbo...recalculate_inputs being
set through the same mechanism as described above.

Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
 src/mesa/vbo/vbo_exec_draw.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 3490dbe44d..026b7be129 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -232,11 +232,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
           (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
 
    _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
-   /* The exec VAO is not immutable, so we need to set manually */
-   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
-
-   /* Finally update the inputs array */
-   _vbo_update_inputs(ctx, &vbo->draw_arrays);
 }
 
 
-- 
2.14.3

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