Ok feel free to push your patch with :

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

On 17/03/18 02:19, Ian Romanick wrote:
On 03/16/2018 07:37 AM, Ian Romanick wrote:
I have basically the same patch setting in my simple-range-analysis tree.

https://cgit.freedesktop.org/~idr/mesa/commit/?h=simple-range-analysis&id=e9d29d71304347f8ff904294450a398e5838f49a

As Jason mentions, you don't need to explicitly mention the compares.
You don't need the @bool either... the source of b2[fi] is always bool.

IIRC, adding the b2f versions helps some other shaders too.  I'm
(re-)gathering shader-db stats right now...

The shader that lost SIMD16 is one of the Tomb Raider shaders that had a
loop unrolled.  The results on other Intel platforms are similar.

Skylake
total instructions in shared programs: 14391653 -> 14390468 (<.01%)
instructions in affected programs: 111891 -> 110706 (-1.06%)
helped: 501
HURT: 0
helped stats (abs) min: 1 max: 155 x̄: 2.37 x̃: 1
helped stats (rel) min: 0.05% max: 21.54% x̄: 1.61% x̃: 1.01%
95% mean confidence interval for instructions value: -3.23 -1.50
95% mean confidence interval for instructions %-change: -1.77% -1.45%
Instructions are helped.

total cycles in shared programs: 532793024 -> 532776598 (<.01%)
cycles in affected programs: 987682 -> 971256 (-1.66%)
helped: 348
HURT: 41
helped stats (abs) min: 1 max: 3074 x̄: 54.91 x̃: 18
helped stats (rel) min: 0.05% max: 32.24% x̄: 3.36% x̃: 1.68%
HURT stats (abs)   min: 1 max: 422 x̄: 65.39 x̃: 24
HURT stats (rel)   min: 0.09% max: 39.29% x̄: 9.50% x̃: 2.02%
95% mean confidence interval for cycles value: -64.08 -20.38
95% mean confidence interval for cycles %-change: -2.78% -1.23%
Cycles are helped.

total loops in shared programs: 4854 -> 4829 (-0.52%)
loops in affected programs: 27 -> 2 (-92.59%)
helped: 18
HURT: 0
helped stats (abs) min: 1 max: 8 x̄: 1.39 x̃: 1
helped stats (rel) min: 50.00% max: 100.00% x̄: 94.44% x̃: 100.00%
95% mean confidence interval for loops value: -2.21 -0.57
95% mean confidence interval for loops %-change: -102.49% -86.40%
Loops are helped.

LOST:   1
GAINED: 0

On 03/15/2018 08:53 PM, Timothy Arceri wrote:
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
  src/compiler/nir/nir_opt_algebraic.py | 4 ++++
  1 file changed, 4 insertions(+)

diff --git a/src/compiler/nir/nir_opt_algebraic.py 
b/src/compiler/nir/nir_opt_algebraic.py
index c9575e6be4..56dfc53043 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -152,6 +152,10 @@ optimizations = [
     (('inot', ('ige', a, b)), ('ilt', a, b)),
     (('inot', ('ieq', a, b)), ('ine', a, b)),
     (('inot', ('ine', a, b)), ('ieq', a, b)),
+   (('ine', ('b2i', ('ige', a, b)), 0), ('ige', a, b)),
+   (('ine', ('b2i', ('ilt', a, b)), 0), ('ilt', a, b)),
+   (('ine', ('b2i', ('ult', a, b)), 0), ('ult', a, b)),
+   (('ine', ('b2i', ('ine', a, b)), 0), ('ine', a, b)),
# 0.0 >= b2f(a)
     # b2f(a) <= 0.0


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