Ok feel free to push your patch with : Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 17/03/18 02:19, Ian Romanick wrote:
On 03/16/2018 07:37 AM, Ian Romanick wrote:I have basically the same patch setting in my simple-range-analysis tree. https://cgit.freedesktop.org/~idr/mesa/commit/?h=simple-range-analysis&id=e9d29d71304347f8ff904294450a398e5838f49a As Jason mentions, you don't need to explicitly mention the compares. You don't need the @bool either... the source of b2[fi] is always bool. IIRC, adding the b2f versions helps some other shaders too. I'm (re-)gathering shader-db stats right now...The shader that lost SIMD16 is one of the Tomb Raider shaders that had a loop unrolled. The results on other Intel platforms are similar. Skylake total instructions in shared programs: 14391653 -> 14390468 (<.01%) instructions in affected programs: 111891 -> 110706 (-1.06%) helped: 501 HURT: 0 helped stats (abs) min: 1 max: 155 x̄: 2.37 x̃: 1 helped stats (rel) min: 0.05% max: 21.54% x̄: 1.61% x̃: 1.01% 95% mean confidence interval for instructions value: -3.23 -1.50 95% mean confidence interval for instructions %-change: -1.77% -1.45% Instructions are helped. total cycles in shared programs: 532793024 -> 532776598 (<.01%) cycles in affected programs: 987682 -> 971256 (-1.66%) helped: 348 HURT: 41 helped stats (abs) min: 1 max: 3074 x̄: 54.91 x̃: 18 helped stats (rel) min: 0.05% max: 32.24% x̄: 3.36% x̃: 1.68% HURT stats (abs) min: 1 max: 422 x̄: 65.39 x̃: 24 HURT stats (rel) min: 0.09% max: 39.29% x̄: 9.50% x̃: 2.02% 95% mean confidence interval for cycles value: -64.08 -20.38 95% mean confidence interval for cycles %-change: -2.78% -1.23% Cycles are helped. total loops in shared programs: 4854 -> 4829 (-0.52%) loops in affected programs: 27 -> 2 (-92.59%) helped: 18 HURT: 0 helped stats (abs) min: 1 max: 8 x̄: 1.39 x̃: 1 helped stats (rel) min: 50.00% max: 100.00% x̄: 94.44% x̃: 100.00% 95% mean confidence interval for loops value: -2.21 -0.57 95% mean confidence interval for loops %-change: -102.49% -86.40% Loops are helped. LOST: 1 GAINED: 0On 03/15/2018 08:53 PM, Timothy Arceri wrote:These can be found in the Tomb Raider shaders, eliminating them helps unroll more loops. --- src/compiler/nir/nir_opt_algebraic.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py index c9575e6be4..56dfc53043 100644 --- a/src/compiler/nir/nir_opt_algebraic.py +++ b/src/compiler/nir/nir_opt_algebraic.py @@ -152,6 +152,10 @@ optimizations = [ (('inot', ('ige', a, b)), ('ilt', a, b)), (('inot', ('ieq', a, b)), ('ine', a, b)), (('inot', ('ine', a, b)), ('ieq', a, b)), + (('ine', ('b2i', ('ige', a, b)), 0), ('ige', a, b)), + (('ine', ('b2i', ('ilt', a, b)), 0), ('ilt', a, b)), + (('ine', ('b2i', ('ult', a, b)), 0), ('ult', a, b)), + (('ine', ('b2i', ('ine', a, b)), 0), ('ine', a, b)),# 0.0 >= b2f(a)# b2f(a) <= 0.0_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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