https://bugs.freedesktop.org/show_bug.cgi?id=105817

            Bug ID: 105817
           Summary: scons build broken by glSpecializeShaderARB
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: ASSIGNED
          Keywords: bisected, regression
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: apinhe...@igalia.com
          Reporter: mark.a.ja...@intel.com
        QA Contact: mesa-dev@lists.freedesktop.org
                CC: el...@igalia.com, nhaeh...@gmail.com

build/linux-x86_64-debug/mesa/libmesa.a(glspirv.os): In function
`_mesa_SpecializeShaderARB':
mesa/src/mesa/main/glspirv.c:170: undefined reference to `gl_spirv_validation'

Bisected to:
ba975140d3c99b60c63846c3c08bd158f7c95d42 is the first bad commit
commit ba975140d3c99b60c63846c3c08bd158f7c95d42
Author: Nicolai Hähnle <nicolai.haeh...@amd.com>
Date:   Sat Jun 10 21:36:24 2017 +0200
    mesa: Implement glSpecializeShaderARB

    v2:
      * Use gl_spirv_validation instead of spirv_to_nir.  This method just
        validates the shader. The conversion to NIR will happen later,
        during linking. (Alejandro Piñeiro)
      * Use gl_shader_spirv_data struct to store the SPIR-V data.
        (Eduardo Lima)
      * Use the 'spirv_data' member to tell if the gl_shader is a SPIR-V
        shader, instead of a dedicated flag. (Timothy Arceri)

    Signed-off-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
    Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com>
    Signed-off-by: Eduardo Lima Mitev <el...@igalia.com>

    Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

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