https://bugs.freedesktop.org/show_bug.cgi?id=105817
Bug ID: 105817
Summary: scons build broken by glSpecializeShaderARB
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: ASSIGNED
Keywords: bisected, regression
Severity: normal
Priority: medium
Component: Mesa core
Assignee: apinhe...@igalia.com
Reporter: mark.a.ja...@intel.com
QA Contact: mesa-dev@lists.freedesktop.org
CC: el...@igalia.com, nhaeh...@gmail.com
build/linux-x86_64-debug/mesa/libmesa.a(glspirv.os): In function
`_mesa_SpecializeShaderARB':
mesa/src/mesa/main/glspirv.c:170: undefined reference to `gl_spirv_validation'
Bisected to:
ba975140d3c99b60c63846c3c08bd158f7c95d42 is the first bad commit
commit ba975140d3c99b60c63846c3c08bd158f7c95d42
Author: Nicolai Hähnle <nicolai.haeh...@amd.com>
Date: Sat Jun 10 21:36:24 2017 +0200
mesa: Implement glSpecializeShaderARB
v2:
* Use gl_spirv_validation instead of spirv_to_nir. This method just
validates the shader. The conversion to NIR will happen later,
during linking. (Alejandro Piñeiro)
* Use gl_shader_spirv_data struct to store the SPIR-V data.
(Eduardo Lima)
* Use the 'spirv_data' member to tell if the gl_shader is a SPIR-V
shader, instead of a dedicated flag. (Timothy Arceri)
Signed-off-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com>
Signed-off-by: Eduardo Lima Mitev <el...@igalia.com>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
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