On Tue, Apr 03, 2018 at 09:04:48PM +0300, Pohjolainen, Topi wrote: > On Tue, Apr 03, 2018 at 07:40:34PM +0300, Topi Pohjolainen wrote: > > Otherwise simulator for ICL complains that: > > > > B-spec CC_ViewPort Minimum Depth cannot be greater than Maximum Depth > > And it looks that there is real reason why even HIZ ops should > specify it. In Bspec: > > GT - 3D - vol2a.11 3D Pipeline - Windower - Depth Clear Value Format: > > The clear value must be between the min and max depth values > (inclusive) defined in the CC_VIEWPORT.
And the same text is actually found in 3DSTATE_WM_HZ_OP_BODY - Depth Clear Value. > > > > > CC: Jason Ekstrand <[email protected]> > > CC: Kenneth Graunke <[email protected]> > > Signed-off-by: Topi Pohjolainen <[email protected]> > > --- > > src/intel/blorp/blorp_genX_exec.h | 1 + > > 1 file changed, 1 insertion(+) > > > > diff --git a/src/intel/blorp/blorp_genX_exec.h > > b/src/intel/blorp/blorp_genX_exec.h > > index 992bc99..e16d10c 100644 > > --- a/src/intel/blorp/blorp_genX_exec.h > > +++ b/src/intel/blorp/blorp_genX_exec.h > > @@ -1570,6 +1570,7 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch, > > * emit 3DSTATE_MULTISAMPLE. > > */ > > blorp_emit_3dstate_multisample(batch, params); > > + blorp_emit_cc_viewport(batch); > > > > /* If we can't alter the depth stencil config and multiple layers are > > * involved, the HiZ op will fail. This is because the op requires that > > a > > -- > > 2.7.4 > > _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
