https://bugs.freedesktop.org/show_bug.cgi?id=105846

--- Comment #6 from l...@protonmail.ch ---
Another attempt at sharing my coredump:
https://drive.google.com/open?id=11no6HF0WfEwwlE2IoeMx6aigsJ-504qp

I'll also try to upload it here again, although it will probably take a long
time (am currently downloading my dump with 0.5 MB/s to upload it here...).

I'll update my local version of mesa to the latest git commit once I can (am
not currently on that computer).

Another thing to note: Yesterday I tested for ~1 hour with mesa_glthread=true,
and it didn't crash.
Although previously even with mesa_glthread=true, crashes could happen every 30
to 120 minutes, so I can not be completely sure yet, that it is
mesa_glthread=true causing it, but I *think* it is. I suppose setting those
debug variables just prevented some race condition by causing mesa to run
slower.

Also if you still want to attempt to run the game: Try running the game with
SDL_AUDIODRIVER=alsa and SDL_VIDEODRIVER=x11, that should fix your problem.
Yes, the devs don't make it easy for linux players to run their game.

PS:
I use Arch Linux.

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