Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 04/05/2018 02:33 AM, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

so that the draw is started as soon as possible.

v2: only prefetch the API VS and VBO descriptors
---
  src/gallium/drivers/radeonsi/si_cp_dma.c     | 89 +++++++++++++++++++++-------
  src/gallium/drivers/radeonsi/si_pipe.h       |  2 +-
  src/gallium/drivers/radeonsi/si_state_draw.c | 10 +++-
  3 files changed, 75 insertions(+), 26 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c 
b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 15bd305a350..1e26774ffee 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -514,80 +514,123 @@ static void cik_prefetch_shader_async(struct si_context 
*sctx,
  static void cik_prefetch_VBO_descriptors(struct si_context *sctx)
  {
        if (!sctx->vertex_elements)
                return;
cik_prefetch_TC_L2_async(sctx, &sctx->vb_descriptors_buffer->b.b,
                                 sctx->vb_descriptors_offset,
                                 sctx->vertex_elements->desc_list_byte_size);
  }
-void cik_emit_prefetch_L2(struct si_context *sctx)
+/**
+ * Prefetch shaders and VBO descriptors.
+ *
+ * \param vertex_stage_only  Whether only the the API VS and VBO descriptors
+ *                           should be prefetched.
+ */
+void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only)
  {
+       unsigned mask = sctx->prefetch_L2_mask;
+       assert(mask);
+
        /* Prefetch shaders and VBO descriptors to TC L2. */
        if (sctx->b.chip_class >= GFX9) {
                /* Choose the right spot for the VBO prefetch. */
                if (sctx->tes_shader.cso) {
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
+                       if (mask & SI_PREFETCH_HS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.hs);
-                       if (sctx->prefetch_L2_mask & 
SI_PREFETCH_VBO_DESCRIPTORS)
+                       if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
                                cik_prefetch_VBO_descriptors(sctx);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+                       if (vertex_stage_only) {
+                               sctx->prefetch_L2_mask &= ~(SI_PREFETCH_HS |
+                                                           
SI_PREFETCH_VBO_DESCRIPTORS);
+                               return;
+                       }
+
+                       if (mask & SI_PREFETCH_GS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.gs);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+                       if (mask & SI_PREFETCH_VS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.vs);
                } else if (sctx->gs_shader.cso) {
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+                       if (mask & SI_PREFETCH_GS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.gs);
-                       if (sctx->prefetch_L2_mask & 
SI_PREFETCH_VBO_DESCRIPTORS)
+                       if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
                                cik_prefetch_VBO_descriptors(sctx);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+                       if (vertex_stage_only) {
+                               sctx->prefetch_L2_mask &= ~(SI_PREFETCH_GS |
+                                                           
SI_PREFETCH_VBO_DESCRIPTORS);
+                               return;
+                       }
+
+                       if (mask & SI_PREFETCH_VS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.vs);
                } else {
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+                       if (mask & SI_PREFETCH_VS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.vs);
-                       if (sctx->prefetch_L2_mask & 
SI_PREFETCH_VBO_DESCRIPTORS)
+                       if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
                                cik_prefetch_VBO_descriptors(sctx);
+                       if (vertex_stage_only) {
+                               sctx->prefetch_L2_mask &= ~(SI_PREFETCH_VS |
+                                                           
SI_PREFETCH_VBO_DESCRIPTORS);
+                               return;
+                       }
                }
        } else {
                /* SI-CI-VI */
                /* Choose the right spot for the VBO prefetch. */
                if (sctx->tes_shader.cso) {
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_LS)
+                       if (mask & SI_PREFETCH_LS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.ls);
-                       if (sctx->prefetch_L2_mask & 
SI_PREFETCH_VBO_DESCRIPTORS)
+                       if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
                                cik_prefetch_VBO_descriptors(sctx);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
+                       if (vertex_stage_only) {
+                               sctx->prefetch_L2_mask &= ~(SI_PREFETCH_LS |
+                                                           
SI_PREFETCH_VBO_DESCRIPTORS);
+                               return;
+                       }
+
+                       if (mask & SI_PREFETCH_HS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.hs);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
+                       if (mask & SI_PREFETCH_ES)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.es);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+                       if (mask & SI_PREFETCH_GS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.gs);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+                       if (mask & SI_PREFETCH_VS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.vs);
                } else if (sctx->gs_shader.cso) {
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
+                       if (mask & SI_PREFETCH_ES)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.es);
-                       if (sctx->prefetch_L2_mask & 
SI_PREFETCH_VBO_DESCRIPTORS)
+                       if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
                                cik_prefetch_VBO_descriptors(sctx);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+                       if (vertex_stage_only) {
+                               sctx->prefetch_L2_mask &= ~(SI_PREFETCH_ES |
+                                                           
SI_PREFETCH_VBO_DESCRIPTORS);
+                               return;
+                       }
+
+                       if (mask & SI_PREFETCH_GS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.gs);
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+                       if (mask & SI_PREFETCH_VS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.vs);
                } else {
-                       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+                       if (mask & SI_PREFETCH_VS)
                                cik_prefetch_shader_async(sctx, 
sctx->queued.named.vs);
-                       if (sctx->prefetch_L2_mask & 
SI_PREFETCH_VBO_DESCRIPTORS)
+                       if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
                                cik_prefetch_VBO_descriptors(sctx);
+                       if (vertex_stage_only) {
+                               sctx->prefetch_L2_mask &= ~(SI_PREFETCH_VS |
+                                                           
SI_PREFETCH_VBO_DESCRIPTORS);
+                               return;
+                       }
                }
        }
- if (sctx->prefetch_L2_mask & SI_PREFETCH_PS)
+       if (mask & SI_PREFETCH_PS)
                cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
sctx->prefetch_L2_mask = 0;
  }
void si_init_cp_dma_functions(struct si_context *sctx)
  {
        sctx->b.b.clear_buffer = si_pipe_clear_buffer;
  }
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h 
b/src/gallium/drivers/radeonsi/si_pipe.h
index bb1aebdda42..62641fde5e3 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -688,21 +688,21 @@ enum r600_coherency {
void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
                     uint64_t offset, uint64_t size, unsigned value,
                     enum r600_coherency coher);
  void si_copy_buffer(struct si_context *sctx,
                    struct pipe_resource *dst, struct pipe_resource *src,
                    uint64_t dst_offset, uint64_t src_offset, unsigned size,
                    unsigned user_flags);
  void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource 
*buf,
                              uint64_t offset, unsigned size);
-void cik_emit_prefetch_L2(struct si_context *sctx);
+void cik_emit_prefetch_L2(struct si_context *sctx, bool first_two);
  void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
  void si_auto_log_cs(void *data, struct u_log_context *log);
  void si_log_hw_flush(struct si_context *sctx);
  void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
  void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
  void si_init_debug_functions(struct si_context *sctx);
  void si_check_vm_faults(struct r600_common_context *ctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 1e79ccca054..ebaf7d65955 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1450,36 +1450,42 @@ void si_draw_vbo(struct pipe_context *ctx, const struct 
pipe_draw_info *info)
                        sctx->b.render_cond_atom.emit(&sctx->b, NULL);
                sctx->dirty_atoms = 0;
si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
                /* <-- CUs are busy here. */
/* Start prefetches after the draw has been started. Both will run
                 * in parallel, but starting the draw first is more important.
                 */
                if (sctx->b.chip_class >= CIK && sctx->prefetch_L2_mask)
-                       cik_emit_prefetch_L2(sctx);
+                       cik_emit_prefetch_L2(sctx, false);
        } else {
                /* If we don't wait for idle, start prefetches first, then set
                 * states, and draw at the end.
                 */
                if (sctx->b.flags)
                        si_emit_cache_flush(sctx);
+ /* Only prefetch the API VS and VBO descriptors. */
                if (sctx->b.chip_class >= CIK && sctx->prefetch_L2_mask)
-                       cik_emit_prefetch_L2(sctx);
+                       cik_emit_prefetch_L2(sctx, true);
if (!si_upload_graphics_shader_descriptors(sctx))
                        return;
si_emit_all_states(sctx, info, 0);
                si_emit_draw_packets(sctx, info, indexbuf, index_size, 
index_offset);
+
+               /* Prefetch the remaining shaders after the draw has been
+                * started. */
+               if (sctx->b.chip_class >= CIK && sctx->prefetch_L2_mask)
+                       cik_emit_prefetch_L2(sctx, false);
        }
if (unlikely(sctx->current_saved_cs)) {
                si_trace_emit(sctx);
                si_log_draw_state(sctx, sctx->b.log);
        }
/* Workaround for a VGT hang when streamout is enabled.
         * It must be done after drawing. */
        if ((sctx->b.family == CHIP_HAWAII ||

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