--- Comment #16 from Timothy Arceri <> ---
Ok so I found the problem. We didn't support compat shaders on GLSL 1.40 only
on GLSL versions higher and lower.

I think the Version == 0 might be a separate issue as per comment 15 and it
would be great if you could create a piglit test for that. I'll need to write a
piglit test for this GLSL 1.40 compat shaders bug too.


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