--- Comment #1 from Philip Rebohle <> ---
Created attachment 138867
Proposed patch

The attached patch fixes the issue in FF XIV. I'm not sure if that is entirely
correct, but the use of the integer version of 'abs' in the following code
looks incorrect given that 'scale[i]' can be non-integer even if the viewport
size is integer.

    rect.offset.x = translate[0] - abs(scale[0]);
    rect.offset.y = translate[1] - abs(scale[1]);
    rect.extent.width = ceilf(translate[0] + abs(scale[0])) - rect.offset.x;
    rect.extent.height = ceilf(translate[1] + abs(scale[1])) - rect.offset.y;

Also it seems that my assumption that the size should be (1,1) was incorrect,
it should indeed be (2,2). This is in line with what RadeonSI returns.

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