https://bugs.freedesktop.org/show_bug.cgi?id=41791
--- Comment #9 from José Fonseca <[email protected]> 2012-03-01 00:07:13 PST --- (In reply to comment #7) > I'm also openSUSE 12.1 user and I experience the same problem, it's just > Diablo > II instead of Civilization in my case. When I let Mesa use LLVM, Diablo II > crashes before even displaying anything, it was reported at Wine bugzilla: > http://bugs.winehq.org/show_bug.cgi?id=14348 > Workaround is to use DRAW_USE_LLVM=0. > > I suspected some Mesa packaging issue, so I've switched to Mesa git and > self-compiled it, but this didn't help. > > Then I decided to downgrade LLVM. I've compiled & installed version 2.8 > (instead of 3.0 provided by openSUSE) and then recompiled Mesa (same commit > and > config). It worked! > > It seems there is some problem when using LLVM 3.0 with Wine. I guess we > should > try to find the regression in LLVM, however it will take a lot of time (llvm > doesn't use git - no "git bisect" and I've to recompile Mesa every time I > recompile llvm). There is a LLVM git mirror: http://llvm.org/git/llvm.git Is it possible that wine is doing OpenGL rendering from multiple threads? LLVM is not very thread safe at the moment. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
