Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

On 18/04/18 00:36, Alejandro Piñeiro wrote:
From: Eduardo Lima Mitev <el...@igalia.com>

Right now, the BRW linker code assumes nir_variable::name is always
non-NULL, but thanks to ARB_gl_spirv we will soon be linking
SPIR-V programs, and those explicitly require matching uniforms by location.
The name is just a debug hint.

v2: simplified, most of it moved to glsl/nir/spirv (Neil Roberts)

Signed-off-by: Eduardo Lima <el...@igalia.com>
Signed-off-by: Neil Roberts <nrobe...@igalia.com>
---
  src/mesa/drivers/dri/i965/brw_link.cpp         | 2 +-
  src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
  2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp 
b/src/mesa/drivers/dri/i965/brw_link.cpp
index 7d89ccd7d14..5bd9783aa01 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -320,7 +320,7 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
         * get sent to the shader.
         */
        nir_foreach_variable(var, &prog->nir->uniforms) {
-         if (strncmp(var->name, "gl_", 3) == 0) {
+         if (var->name && strncmp(var->name, "gl_", 3) == 0) {
              const nir_state_slot *const slots = var->state_slots;
              assert(var->state_slots != NULL);
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 69da83ad364..62b2951432a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -202,7 +202,7 @@ brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader 
*shader,
        if (var->interface_type != NULL || var->type->contains_atomic())
           continue;
- if (strncmp(var->name, "gl_", 3) == 0) {
+      if (var->name && strncmp(var->name, "gl_", 3) == 0) {
           brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data,
                                              is_scalar);
        } else {

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