Am Donnerstag, den 03.05.2018, 13:24 -0400 schrieb Ilia Mirkin: > > The api call is "clear", not "glClear in the context of whatever > random GL state there might be". When the gallium clear API is > invoked, the bound framebuffer needs to be cleared. This is how the > API works, this is how all drivers implement it. It's basically > memset(). It doesn't care about rasterizer discard or anything else. >
I stand corrected and sorry for the noise. Best, Gert _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
