Am Donnerstag, den 03.05.2018, 13:24 -0400 schrieb Ilia Mirkin:
> 
> The api call is "clear", not "glClear in the context of whatever
> random GL state there might be". When the gallium clear API is
> invoked, the bound framebuffer needs to be cleared. This is how the
> API works, this is how all drivers implement it. It's basically
> memset(). It doesn't care about rasterizer discard or anything else.
> 

I stand corrected and sorry for the noise.

Best,
Gert

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