https://bugs.freedesktop.org/show_bug.cgi?id=106452
--- Comment #6 from Philip Rebohle <philip.rebo...@tu-dortmund.de> ---
Hm, I wasn't aware of that.
In general I'd prefer a general workaround on my end since other drivers are
probably affectes as well, but i'm not sure if that's viable.
Alex Smith: Another issue with moving the discard to the end, besides
performance, is that shaders which have side effects through SSBO/Image stores
and atomics would require extra care as well.
Samuel Pitoiset: If you choose to implement a workaround, would it be feasible
to abuse the info from the VkApplicationInfo structure for that? DXVK always
sets pEngineName to "DXVK", and I believe we're hitting this issue in multiple
games.
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