https://bugs.freedesktop.org/show_bug.cgi?id=95215

Timothy Arceri <t_arc...@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |WONTFIX
             Status|NEEDINFO                    |RESOLVED

--- Comment #13 from Karol Herbst <karolher...@gmail.com> ---
(In reply to Ian Romanick from comment #12)
> (In reply to Karol Herbst from comment #11)
> > well the game requires it, because even GL vendor spoofing to catalyst still
> > keeps the game using this extension. and they don't want to support mesa
> > anyway, at least the kind of gave me the feeling that they don't care.
> 
> It seems very unlikely that the game requires it.  According to
> http://feedback.wildfiregames.com/report/opengl/feature/
> GL_ARB_shading_language_include, NVIDIA is the *only* vendor that implements
> this extension.  The game also runs on Mac OS, so unless they're using
> Metal, the don't use that extension on Apple.
> 
> To really verify that the game requires it, you'd probably have to hack up
> the version of GLEW that it's using (which may be linked to the app) to
> report GLEW_ARB_shading_language_include = false, or insert a shim so that
> either glXGetProcAddress("glNamedStringARB") returns NULL or glGetString and
> glGetStringi don't return GL_ARB_shading_language_include.

we already figured it out: the game engine checked the pointers of the
functions against NULL

--- Comment #14 from Timothy Arceri <t_arc...@yahoo.com.au> ---
Closing as won't fix. The game don't require the extension it just doesn't
check properly to see if its supported.

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