From: Neil Roberts <nrobe...@igalia.com> This is copied from the corresponding value in ir_variable. The intention is to eventually use it in a pure-NIR linker.
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com> --- src/compiler/glsl/glsl_to_nir.cpp | 1 + src/compiler/nir/nir.h | 5 +++++ 2 files changed, 6 insertions(+) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 8e5e9c34912..817e9dad2b8 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -435,6 +435,7 @@ nir_visitor::visit(ir_variable *ir) var->data.index = ir->data.index; var->data.descriptor_set = 0; var->data.binding = ir->data.binding; + var->data.explicit_binding = ir->data.explicit_binding; var->data.bindless = ir->data.bindless; var->data.offset = ir->data.offset; var->data.image.read_only = ir->data.memory_read_only; diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index a379928cdcd..1c1fef3b2ef 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -252,6 +252,11 @@ typedef struct nir_variable { */ unsigned bindless:1; + /** + * Was an explicit binding set in the shader? + */ + unsigned explicit_binding:1; + /** * \brief Layout qualifier for gl_FragDepth. * -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev