Also apply the pass to radv meta shaders. --- src/amd/vulkan/radv_shader.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index afafea46f0c..d52471fe9e4 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -179,6 +179,8 @@ radv_shader_compile_to_nir(struct radv_device *device, assert(exec_list_length(&nir->functions) == 1); struct exec_node *node = exec_list_get_head(&nir->functions); entry_point = exec_node_data(nir_function, node, node); + + NIR_PASS_V(nir, nir_lower_deref_instrs, ~0); } else { uint32_t *spirv = (uint32_t *) module->data; assert(module->size % 4 == 0); -- 2.17.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev