----- Original Message ----- > On Die, 2012-03-06 at 05:11 -0800, Benoit Jacob wrote: > That said, there's no denying that your use case is relatively > special, > so a more specialized solution which preserves some GLES API calls > might > provide significantly better performance. On the other hand, > Gallium3D > should facilitate covering more APIs, e.g. right now OpenVG and a few > video APIs are implemented on top of Gallium3D. No idea if that's of > any > concern for you though.
The goal is to help port real-world applications such as games. Besides OpenGL [ES], the other API that is widely used in the real world is Direct3D (9 and 10), so that's what would be the most interesting. I've heard about a Direct3D implementation on top of Gallium3D but don't know its status. Benoit > > > -- > Earthling Michel Dänzer | > http://www.amd.com > Libre software enthusiast | Debian, X and DRI > developer > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev