Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Wed, May 16, 2018 at 3:04 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > In GLES shader versions must match but there is nothing > in the ARB_ES*_compatibility specs that say they must match. > > This fixes some compilation errors in Google Earth VR. > --- > src/compiler/glsl/linker.cpp | 6 ++++-- > 1 file changed, 4 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index f060c5316fa..2b7ee0ad5a6 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -83,6 +83,7 @@ > #include "builtin_functions.h" > #include "shader_cache.h" > > +#include "main/context.h" > #include "main/imports.h" > #include "main/shaderobj.h" > #include "main/enums.h" > @@ -4799,7 +4800,8 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > min_version = MIN2(min_version, prog->Shaders[i]->Version); > max_version = MAX2(max_version, prog->Shaders[i]->Version); > > - if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { > + if (!_mesa_is_desktop_gl(ctx) && > + prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { > linker_error(prog, "all shaders must use same shading " > "language version\n"); > goto done; > @@ -4817,7 +4819,7 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > /* In desktop GLSL, different shader versions may be linked together. > In > * GLSL ES, all shader versions must be the same. > */ > - if (prog->Shaders[0]->IsES && min_version != max_version) { > + if (!_mesa_is_desktop_gl(ctx) && min_version != max_version) { > linker_error(prog, "all shaders must use same shading " > "language version\n"); > goto done; > -- > 2.17.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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