Am 17.05.2018 um 08:59 schrieb Tapani Pälli:
> 
> 
> On 05/10/2018 12:05 PM, Benedikt Schemmer wrote:
>> remove a memset too and yes, this is all functionally identical
>>
>> ---
>>   src/mesa/main/shaderapi.c | 40 ++++++++++++++++++++--------------------
>>   1 file changed, 20 insertions(+), 20 deletions(-)
>>
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index e8acca4490..1d0ca5374b 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -241,11 +241,10 @@ _mesa_init_shader_state(struct gl_context *ctx)
>>      /* Device drivers may override these to control what kind of 
>> instructions
>>       * are generated by the GLSL compiler.
>>       */
>> -   struct gl_shader_compiler_options options;
>> +   struct gl_shader_compiler_options options = {};
>>      gl_shader_stage sh;
>>      int i;
>>
>> -   memset(&options, 0, sizeof(options));
>>      options.MaxUnrollIterations = 32;
>>      options.MaxIfDepth = UINT_MAX;
>>
>> @@ -254,7 +253,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
>>
>>      ctx->Shader.Flags = _mesa_get_shader_flags();
>>
>> -   if (ctx->Shader.Flags != 0)
>> +   if (ctx->Shader.Flags)
>>         ctx->Const.GenerateTemporaryNames = true;
>>
>>      /* Extended for ARB_separate_shader_objects */
>> @@ -771,7 +770,8 @@ get_programiv(struct gl_context *ctx, GLuint program, 
>> GLenum pname,
>>                 GLint *params)
>>   {
>>      struct gl_shader_program *shProg
>> -      = _mesa_lookup_shader_program_err(ctx, program, 
>> "glGetProgramiv(program)");
>> +      = _mesa_lookup_shader_program_err(ctx, program,
>> +                                        "glGetProgramiv(program)");
>>
>>      /* Is transform feedback available in this context?
>>       */
>> @@ -953,7 +953,7 @@ get_programiv(struct gl_context *ctx, GLuint program, 
>> GLenum pname,
>>         *params = shProg->BinaryRetreivableHint;
>>         return;
>>      case GL_PROGRAM_BINARY_LENGTH:
>> -      if (ctx->Const.NumProgramBinaryFormats == 0) {
>> +      if (!ctx->Const.NumProgramBinaryFormats) {
> 
> Maybe it's just me having some OCD but with these 'Num' constants I find it 
> much easier to read '== 0' than '!' (also below with NumProgramBinaryFormats 
> and NumSubroutineUniformRemapTable).
> 
> I don't feel strong about this though so no need to change this.

I dont have strong feelings about this either, I use a script to replace these 
things.
In my opinion it just helps to see whether these comparisons have meaning. >=1 
or ==0 don't really.
If they do I just use a define to make it clear. Otherwise I find the ! easier 
to read and understand.

> 
>>            *params = 0;
>>         } else {
>>            _mesa_get_program_binary_length(ctx, shProg, params);
>> @@ -974,7 +974,7 @@ get_programiv(struct gl_context *ctx, GLuint program, 
>> GLenum pname,
>>                        "linked)");
>>            return;
>>         }
>> -      if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
>> +      if (!shProg->_LinkedShaders[MESA_SHADER_COMPUTE]) {
>>            _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute 
>> "
>>                        "shaders)");
>>            return;
>> @@ -1234,7 +1234,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct 
>> gl_shader *sh)
>>      } else {
>>         if (ctx->_Shader->Flags & GLSL_DUMP) {
>>            _mesa_log("GLSL source for %s shader %d:\n",
>> -                 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
>> +                   _mesa_shader_stage_to_string(sh->Stage), sh->Name);
>>            _mesa_log("%s\n", sh->Source);
>>         }
>>
>> @@ -1381,13 +1381,13 @@ link_program(struct gl_context *ctx, struct 
>> gl_shader_program *shProg,
>>         GLuint i;
>>
>>         printf("Link %u shaders in program %u: %s\n",
>> -                   shProg->NumShaders, shProg->Name,
>> -                   shProg->data->LinkStatus ? "Success" : "Failed");
>> +             shProg->NumShaders, shProg->Name,
>> +             shProg->data->LinkStatus ? "Success" : "Failed");
>>
>>         for (i = 0; i < shProg->NumShaders; i++) {
>>            printf(" shader %u, stage %u\n",
>> -                      shProg->Shaders[i]->Name,
>> -                      shProg->Shaders[i]->Stage);
>> +                shProg->Shaders[i]->Name,
>> +                shProg->Shaders[i]->Stage);
>>         }
>>      }
>>   }
>> @@ -1460,7 +1460,7 @@ void
>>   _mesa_active_program(struct gl_context *ctx, struct gl_shader_program 
>> *shProg,
>>                const char *caller)
>>   {
>> -   if ((shProg != NULL) && !shProg->data->LinkStatus) {
>> +   if ((shProg) && !shProg->data->LinkStatus) {
> 
> remove extra parenthesis
> 
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>>             "%s(program %u not linked)", caller, shProg->Name);
>>         return;
>> @@ -1794,7 +1794,7 @@ void GLAPIENTRY
>>   _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
>>                                 GLfloat *params)
>>   {
>> -   GLint iparams[1] = {0};  /* XXX is one element enough? */
>> +   GLint iparams[1] = {};  /* XXX is one element enough? */
>>      _mesa_GetObjectParameterivARB(object, pname, iparams);
>>      params[0] = (GLfloat) iparams[0];
>>   }
>> @@ -1912,7 +1912,7 @@ shader_source(struct gl_context *ctx, GLuint 
>> shaderObj, GLsizei count,
>>         if (!sh)
>>            return;
>>
>> -      if (string == NULL) {
>> +      if (!string) {
>>            _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
>>            return;
>>         }
>> @@ -1925,7 +1925,7 @@ shader_source(struct gl_context *ctx, GLuint 
>> shaderObj, GLsizei count,
>>       * last element will be set to the total length of the source code.
>>       */
>>      offsets = malloc(count * sizeof(GLint));
>> -   if (offsets == NULL) {
>> +   if (!offsets) {
>>         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
>>         return;
>>      }
>> @@ -1952,7 +1952,7 @@ shader_source(struct gl_context *ctx, GLuint 
>> shaderObj, GLsizei count,
>>       */
>>      totalLength = offsets[count - 1] + 2;
>>      source = malloc(totalLength * sizeof(GLcharARB));
>> -   if (source == NULL) {
>> +   if (!source) {
>>         free((GLvoid *) offsets);
>>         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
>>         return;
>> @@ -2245,7 +2245,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei 
>> bufSize, GLsizei *length,
>>       * Ensure that length always points to valid storage to avoid multiple 
>> NULL
>>       * pointer checks below.
>>       */
>> -   if (length == NULL)
>> +   if (!length)
>>         length = &length_dummy;
>>
>>
>> @@ -2263,7 +2263,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei 
>> bufSize, GLsizei *length,
>>         return;
>>      }
>>
>> -   if (ctx->Const.NumProgramBinaryFormats == 0) {
>> +   if (!ctx->Const.NumProgramBinaryFormats) {
>>         *length = 0;
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>>                     "glGetProgramBinary(driver supports zero binary 
>> formats)");
>> @@ -2858,7 +2858,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei 
>> count,
>>      bool flushed = false;
>>      do {
>>         struct gl_uniform_storage *uni = 
>> p->sh.SubroutineUniformRemapTable[i];
>> -      if (uni == NULL) {
>> +      if (!uni) {
>>            i++;
>>            continue;
>>         }
>> @@ -3054,7 +3054,7 @@ _mesa_shader_write_subroutine_index(struct gl_context 
>> *ctx,
>>   {
>>      int i, j;
>>
>> -   if (p->sh.NumSubroutineUniformRemapTable == 0)
>> +   if (!p->sh.NumSubroutineUniformRemapTable)
>>         return;
>>
>>      i = 0;
>>
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