Hi Marek,

On Sunday, 20 May 2018 20:08:08 CEST Marek Olšák wrote:
> The old code saves which vertex element is the first to use a VBO slot.
> When VBOs are added to the buffer list, each VBO is added only for such
> vertex elements, and not added for others. So the old and new code do
> exactly the same thing but differently.

But its doing that with less calls to 
radeon_add_to_buffer_list/amdgpu_cs_add_buffer.
It avoids duplicate calls for pipe_vertex_elements refering to the same 
pipe_vertex_buffer.

best

Mathias



_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to