From: Kevin Rogovin <[email protected]>
Change-Id: Ic5948415e0b4d6799b6a88ac507c1999ccb1df39
---
src/intel/compiler/brw_fs.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 121f9f8..b089b79 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -3349,7 +3349,11 @@ fs_visitor::emit_repclear_shader()
assign_constant_locations();
assign_curb_setup();
- allocate_registers(16, false);
+ /* WARNING: the original SIMD32 series has this line added, in patch
+ * "i965/fs: Rework FB write header setup for SIMD32 and better scheduling."
+ * but giving this line makes bad things happen later.
+ */
+ // allocate_registers(16, false);
/* Now that we have the uniform assigned, go ahead and force it to a vec4.
*/
if (uniforms > 0) {
--
2.7.4
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