With 32-bit pointers we only need one user SGPR per desc set. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_nir_to_llvm.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index c6063dca6c8..54a3d7c1878 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -694,8 +694,10 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx, uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16; uint32_t remaining_sgprs = available_sgprs - user_sgpr_count; + uint32_t num_desc_set = + util_bitcount(ctx->shader_info->info.desc_set_used_mask); - if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) { + if (remaining_sgprs / (HAVE_32BIT_POINTERS ? 1 : 2) < num_desc_set) { user_sgpr_info->indirect_all_descriptor_sets = true; } } -- 2.17.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev