All looks good to me :) Series:

Reviewed-by: Timothy Arceri <>

On 24/05/18 06:58, Marek Olšák wrote:

This advances GL compatibility support a little bit. Geometry and
tessellation shaders should work if you don't combine them with
non-GLSL stages. All GLSL legacy variables should work.

All GL compatibility piglit tests for geometry shaders pass on
radeonsi. (we have a lot of compiler tests and a bunch of execution
tests, but we are missing a lot too)

I track all missing changes and missing piglit tests in a separate
document that I can share on request.

Please review.

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