On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> This patch series adds back-end compiler support for SIMD32 fragment
> shaders.  Support is added and everything works but it's currently hidden
> behind INTEL_DEBUG=do32.  We know that it improves performance in some
> cases but we do not yet have a good enough heuristic to start turning it on
> by default.  The objective of this series is to just to get the compiler
> infrastructure landed so that it stops bit-rotting in Curro's branch.
> Figuring out a good heuristic is left as an exercise to the reader. :-)

1-6, 8-20 are

Reviewed-by: Matt Turner <matts...@gmail.com>
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