From: Marek Olšák <[email protected]> Bindless texture handles can be passed via vertex attribs using this type. This fixes a bunch of bindless piglit tests on radeonsi.
Cc: 18.0 18.1 <[email protected]> --- src/mesa/main/glformats.c | 2 ++ src/mesa/vbo/vbo_private.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index cba5e670db0..667020c193c 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -556,20 +556,22 @@ _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type) case GL_UNSIGNED_INT_2_10_10_10_REV: if (comps == 4) return sizeof(GLuint); else return -1; case GL_UNSIGNED_INT_10F_11F_11F_REV: if (comps == 3) return sizeof(GLuint); else return -1; + case GL_UNSIGNED_INT64_ARB: + return comps * 8; default: return -1; } } /** * Test if the given format is unsized. */ GLboolean _mesa_is_enum_format_unsized(GLenum format) diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index b69f836aa0b..3f7d0dc6082 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -97,22 +97,22 @@ vbo_attrtype_to_integer_flag(GLenum format) } } static inline GLboolean vbo_attrtype_to_double_flag(GLenum format) { switch (format) { case GL_FLOAT: case GL_INT: case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT64_ARB: return GL_FALSE; + case GL_UNSIGNED_INT64_ARB: case GL_DOUBLE: return GL_TRUE; default: unreachable("Bad vertex attribute type"); return GL_FALSE; } } /** -- 2.17.0 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
