Tomeu Vizoso <tomeu.viz...@collabora.com> writes: > Virgl could save a lot of work converting buffers in the host side > between formats if Mesa supported a bunch of other formats when reading > pixels. > > This commit adds cases to handle specific formats so that the values > reported by the two calls match more closely the underlying native > formats. > > In GLES is important that IMPLEMENTATION_COLOR_READ_* return the native > format and data type because the spec only allows reading with those, > besides GL_RGBA or GL_RGBA_INTEGER. > > Additionally, because virgl currently doesn't implement such > conversions, this commit fixes several tests in > dEQP-GLES3.functional.fbo.color.clear.*, when using virgl in the guest > side. > > The logic is based on knowledge that is shared with > _mesa_format_matches_format_and_type() but we cannot assert that the > results match as we don't have all the starting information at both > points. So leave the assert out and hope CI comes soon to save us all. > > v2: * Let R10G10B10A2_UINT fall back to GL_RGBA_INTEGER (Eric Anholt) > * Assert with _mesa_format_matches_format_and_type (Eric Anholt) > > v3: * Remove the assert, as it won't be reliable (Eric Anholt) > > Signed-off-by: Tomeu Vizoso <tomeu.viz...@collabora.com> > --- > src/mesa/main/framebuffer.c | 68 +++++++++++++++++++++++-------------- > 1 file changed, 43 insertions(+), 25 deletions(-) > > diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c > index 8e751b453b75..b1a544b5646d 100644 > --- a/src/mesa/main/framebuffer.c > +++ b/src/mesa/main/framebuffer.c > @@ -834,18 +834,52 @@ _mesa_get_color_read_format(struct gl_context *ctx, > } > else { > const mesa_format format = fb->_ColorReadBuffer->Format; > - const GLenum data_type = _mesa_get_format_datatype(format); > + GLenum data_type; > + GLuint comps; > > - if (format == MESA_FORMAT_B8G8R8A8_UNORM) > + _mesa_uncompressed_format_to_type_and_comps(format, &data_type, > &comps); > + > + switch (format) { > + case MESA_FORMAT_RGBA_UINT8: > + return GL_RGBA_INTEGER; > + case MESA_FORMAT_B8G8R8A8_UNORM: > return GL_BGRA; > - else if (format == MESA_FORMAT_B5G6R5_UNORM) > + case MESA_FORMAT_B5G6R5_UNORM: > + case MESA_FORMAT_R11G11B10_FLOAT: > return GL_RGB; > - else if (format == MESA_FORMAT_R_UNORM8) > + case MESA_FORMAT_RG_FLOAT32: > + case MESA_FORMAT_RG_FLOAT16: > + case MESA_FORMAT_R8G8_UNORM: > + return GL_RG; > + case MESA_FORMAT_RG_SINT32: > + case MESA_FORMAT_RG_UINT32: > + case MESA_FORMAT_RG_SINT16: > + case MESA_FORMAT_RG_UINT16: > + case MESA_FORMAT_RG_SINT8: > + case MESA_FORMAT_RG_UINT8: > + return GL_RG_INTEGER; > + case MESA_FORMAT_R_FLOAT32: > + case MESA_FORMAT_R_FLOAT16: > + case MESA_FORMAT_R_UNORM8: > return GL_RED; > + case MESA_FORMAT_R_SINT32: > + case MESA_FORMAT_R_UINT32: > + case MESA_FORMAT_R_SINT16: > + case MESA_FORMAT_R_UINT16: > + case MESA_FORMAT_R_SINT8: > + case MESA_FORMAT_R_UINT8: > + return GL_RED_INTEGER; > + default: > + break; > + } > > switch (data_type) { > case GL_UNSIGNED_INT: > + case GL_UNSIGNED_INT_2_10_10_10_REV: > + case GL_UNSIGNED_SHORT:
Formats like MESA_FORMAT_R_UNORM16 return GL_UNSIGNED_SHORT, but they should be returning GL_RGBA, right? Similar for SNORM, and similar for BYTE cases. Maybe _mesa_format_is_integer() could help you here? > case GL_INT: > + case GL_SHORT: > + case GL_BYTE: > return GL_RGBA_INTEGER; > default: > return GL_RGBA;
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