Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 06/02/2018 02:31 PM, Bas Nieuwenhuizen wrote:
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the GEOMETRY shader for the TESS_EVAL shader. This would cause the flush_constants code to emit the GEOMETRY constants to the TESS_EVAL registers and then conclude that it did not need to set the GEOMETRY shader registers. Fixes: dfff9fb6f8d "radv: Handle GFX9 merged shaders in radv_flush_constants()" CC: 18.1 <mesa-sta...@lists.freedesktop.org> CC: Alex Smith <asm...@feralinteractive.com> CC: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_pipeline.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index ff647ed9af3..375f7c357d3 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1594,6 +1594,8 @@ radv_get_shader(struct radv_pipeline *pipeline, if (pipeline->shaders[MESA_SHADER_GEOMETRY]) return pipeline->shaders[MESA_SHADER_GEOMETRY]; } else if (stage == MESA_SHADER_TESS_EVAL) { + if (!radv_pipeline_has_tess(pipeline)) + return NULL; if (pipeline->shaders[MESA_SHADER_TESS_EVAL]) return pipeline->shaders[MESA_SHADER_TESS_EVAL]; if (pipeline->shaders[MESA_SHADER_GEOMETRY])
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