Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 06/02/2018 02:31 PM, Bas Nieuwenhuizen wrote:
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
GEOMETRY shader for the TESS_EVAL shader.

This would cause the flush_constants code to emit the GEOMETRY constants
to the TESS_EVAL registers and then conclude that it did not need to set
the GEOMETRY shader registers.

Fixes: dfff9fb6f8d "radv: Handle GFX9 merged shaders in radv_flush_constants()"
CC: 18.1 <mesa-sta...@lists.freedesktop.org>
CC: Alex Smith <asm...@feralinteractive.com>
CC: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/amd/vulkan/radv_pipeline.c | 2 ++
  1 file changed, 2 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index ff647ed9af3..375f7c357d3 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1594,6 +1594,8 @@ radv_get_shader(struct radv_pipeline *pipeline,
                if (pipeline->shaders[MESA_SHADER_GEOMETRY])
                        return pipeline->shaders[MESA_SHADER_GEOMETRY];
        } else if (stage == MESA_SHADER_TESS_EVAL) {
+               if (!radv_pipeline_has_tess(pipeline))
+                       return NULL;
                if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
                        return pipeline->shaders[MESA_SHADER_TESS_EVAL];
                if (pipeline->shaders[MESA_SHADER_GEOMETRY])

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