This is a continuation of the GLSL 1.40 work, which now gets the newly-submitted textureSize(*2DRect) tests working, with a brief detour to fix the GPU hangs due to the discard-exiting-the-shader test. I want to rework that test, actually, because in my first attempt at fixing it I only exited the shader if all pixels were discarded, which missed the point of the spec change (stop computing for *any* pixel which is discarded).
Much work remains to be done with hooking up the other new texture*(*2DRect) builtins, and of course *samplerBuffer. Do we want to encode what we know is remaining to be done in docs/GL3.txt? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev