Reviewed-by: Bas Nieuwenhuizen <[email protected]>
On Wed, Jun 13, 2018 at 8:19 PM, Samuel Pitoiset <[email protected]> wrote: > This causes rendering issues in Shadow Warrior 2 with DXVK. > > Cc: [email protected] > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912 > Signed-off-by: Samuel Pitoiset <[email protected]> > --- > src/amd/vulkan/radv_meta_clear.c | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/src/amd/vulkan/radv_meta_clear.c > b/src/amd/vulkan/radv_meta_clear.c > index fae441ceb6..373072dd36 100644 > --- a/src/amd/vulkan/radv_meta_clear.c > +++ b/src/amd/vulkan/radv_meta_clear.c > @@ -717,6 +717,14 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, > if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || > !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) > goto fail; > > + /* GFX8 only supports 32-bit depth surfaces but we can enable > TC-compat > + * HTILE for 16-bit surfaces if no Z planes are compressed. Though, > + * fast HTILE clears don't seem to work. > + */ > + if (cmd_buffer->device->physical_device->rad_info.chip_class == VI && > + iview->image->vk_format == VK_FORMAT_D16_UNORM) > + goto fail; > + > if (vk_format_aspects(iview->image->vk_format) & > VK_IMAGE_ASPECT_STENCIL_BIT) { > if (clear_value.stencil != 0 || !(aspects & > VK_IMAGE_ASPECT_STENCIL_BIT)) > goto fail; > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
