Just something I stumbled across.
Signed-off-by: Rob Clark <[email protected]>
---
src/compiler/glsl/link_uniform_blocks.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp
b/src/compiler/glsl/link_uniform_blocks.cpp
index e9e29d13a17..0ab9687b7fb 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
if (b->is_shader_storage &&
parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
- "which is larger than than the maximum allowed (%d)",
+ "which is larger than the maximum allowed (%d)",
b->type->name,
parcel->buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
--
2.17.1
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