Just something I stumbled across.

Signed-off-by: Rob Clark <[email protected]>
---
 src/compiler/glsl/link_uniform_blocks.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/glsl/link_uniform_blocks.cpp 
b/src/compiler/glsl/link_uniform_blocks.cpp
index e9e29d13a17..0ab9687b7fb 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
    if (b->is_shader_storage &&
        parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
       linker_error(prog, "shader storage block `%s' has size %d, "
-                   "which is larger than than the maximum allowed (%d)",
+                   "which is larger than the maximum allowed (%d)",
                    b->type->name,
                    parcel->buffer_size,
                    ctx->Const.MaxShaderStorageBlockSize);
-- 
2.17.1

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