From: Roland Scheidegger <srol...@vmware.com> The sampleMaskIn workaround (b936f4d1ca0d2ab1e828ff6a6e617f12469687fa) tries to figure out if the shader is running at per-sample frequency, but there's a typo bug so it will only recognize per-sample linar inputs, not per-sample perspective ones.
Spotted by Eric Engestrom <eric.engest...@intel.com> --- src/gallium/drivers/r600/r600_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index c9f2fa6485..c466a48262 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -1247,7 +1247,7 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off tgsi_parse_free(&parse); if (ctx->info.reads_samplemask && - (ctx->info.uses_linear_sample || ctx->info.uses_linear_sample)) { + (ctx->info.uses_linear_sample || ctx->info.uses_persp_sample)) { inputs[1].enabled = true; } -- 2.12.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev