If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it. Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test.
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/state_tracker/st_texture.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/state_tracker/st_texture.c
b/src/mesa/state_tracker/st_texture.c
index 132d7a8..9627a61 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -222,6 +222,9 @@ st_texture_image_map(struct st_context *st, struct
st_texture_image *stImage,
DBG("%s \n", __FUNCTION__);
+ if (!stImage->pt)
+ return NULL;
+
if (stObj->pt != stImage->pt)
level = 0;
else
--
1.7.3.4
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