On Tue, Jun 26, 2018 at 3:32 AM, Erik Faye-Lund <kusmab...@gmail.com> wrote:
> On Wed, Jun 20, 2018 at 3:03 AM Jonathan Marek <jonat...@marek.ca> wrote:
>>
>> Signed-off-by: Jonathan Marek <jonat...@marek.ca>
>> ---
>>  src/gallium/drivers/freedreno/a2xx/fd2_program.c | 2 ++
>>  1 file changed, 2 insertions(+)
>>
>> diff --git a/src/gallium/drivers/freedreno/a2xx/fd2_program.c 
>> b/src/gallium/drivers/freedreno/a2xx/fd2_program.c
>> index 9a77457251..834a7c7fcd 100644
>> --- a/src/gallium/drivers/freedreno/a2xx/fd2_program.c
>> +++ b/src/gallium/drivers/freedreno/a2xx/fd2_program.c
>> @@ -54,6 +54,8 @@ create_shader(enum shader_t type)
>>  static void
>>  delete_shader(struct fd2_shader_stateobj *so)
>>  {
>> +       if (!so)
>> +               return;
>>         ir2_shader_destroy(so->ir);
>>         free(so->tokens);
>>         free(so->bin);
>
> This seems to just put a band-aid on top of some other bug... Wouldn't
> it be better to lift this out to the call-site instead?

Mmm, then you just end up w/ the null check in two or three different
spots, instead of one..

I would be a bit curious to see the call-stack of the crash (since I
haven't seen similar issues with a3xx/a4xx/a5xx), but I think putting
the null check here is reasonable.

BR,
-R
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