As Eric pointed out, we know the cube faces are square at this point so we only need to test the texture widths for consistency. --- src/mesa/main/texobj.c | 13 ++++++++----- 1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d641e40..cfaac64 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -540,14 +540,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, } if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure that all six cube map level 0 images are the same size */ - const GLuint w = baseImage->Width2; - const GLuint h = baseImage->Height2; + /* Make sure that all six cube map level 0 images are the same size. + * Note: we know that the image's width==height (we enforce that + * at glTexImage time) so we only need to test the width here. + */ GLuint face; + assert(baseImage->Width2 == baseImage->Height); for (face = 1; face < 6; face++) { + assert(t->Image[face][baseLevel]->Width2 == + t->Image[face][baseLevel]->Height2); if (t->Image[face][baseLevel] == NULL || - t->Image[face][baseLevel]->Width2 != w || - t->Image[face][baseLevel]->Height2 != h) { + t->Image[face][baseLevel]->Width2 != baseImage->Width2) { incomplete(t, BASE, "Cube face missing or mismatched size"); return; } -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev