On 30/06/18 00:28, Alejandro Piñeiro wrote:
This includes:
   * Move the defition of empty_uniform_block to linker_util.h
   * Move find_empty_block (with a rename) to linker_util.h
   * Refactor some code at linker.cpp to a new method at linker_util.h
     (link_util_update_empty_uniform_locations)

So all that code could be used by the GLSL linker and the NIR linker
used for ARB_gl_spirv.
---
  src/compiler/glsl/link_uniforms.cpp | 34 +----------------------
  src/compiler/glsl/linker.cpp        | 19 ++-----------
  src/compiler/glsl/linker.h          | 13 ---------
  src/compiler/glsl/linker_util.cpp   | 55 +++++++++++++++++++++++++++++++++++++
  src/compiler/glsl/linker_util.h     | 21 ++++++++++++++
  5 files changed, 79 insertions(+), 63 deletions(-)

diff --git a/src/compiler/glsl/link_uniforms.cpp 
b/src/compiler/glsl/link_uniforms.cpp
index 23ff7ec6728..8d3f95fe114 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1153,38 +1153,6 @@ assign_hidden_uniform_slot_id(const char *name, unsigned 
hidden_id,
     uniform_size->map->put(hidden_uniform_start + hidden_id, name);
  }
-/**
- * Search through the list of empty blocks to find one that fits the current
- * uniform.
- */
-static int
-find_empty_block(struct gl_shader_program *prog,
-                 struct gl_uniform_storage *uniform)
-{
-   const unsigned entries = MAX2(1, uniform->array_elements);
-
-   foreach_list_typed(struct empty_uniform_block, block, link,
-                      &prog->EmptyUniformLocations) {
-      /* Found a block with enough slots to fit the uniform */
-      if (block->slots == entries) {
-         unsigned start = block->start;
-         exec_node_remove(&block->link);
-         ralloc_free(block);
-
-         return start;
-      /* Found a block with more slots than needed. It can still be used. */
-      } else if (block->slots > entries) {
-         unsigned start = block->start;
-         block->start += entries;
-         block->slots -= entries;
-
-         return start;
-      }
-   }
-
-   return -1;
-}
-
  static void
  link_setup_uniform_remap_tables(struct gl_context *ctx,
                                  struct gl_shader_program *prog)
@@ -1239,7 +1207,7 @@ link_setup_uniform_remap_tables(struct gl_context *ctx,
        int chosen_location = -1;
if (empty_locs)
-         chosen_location = find_empty_block(prog, 
&prog->data->UniformStorage[i]);
+         chosen_location = link_util_find_empty_block(prog, 
&prog->data->UniformStorage[i]);
/* Add new entries to the total amount of entries. */
        total_entries += entries;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 95e7c3c5e99..6a9d19e8695 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -76,6 +76,7 @@
  #include "util/set.h"
  #include "string_to_uint_map.h"
  #include "linker.h"
+#include "linker_util.h"
  #include "link_varyings.h"
  #include "ir_optimization.h"
  #include "ir_rvalue_visitor.h"
@@ -3527,23 +3528,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
        }
     }
- struct empty_uniform_block *current_block = NULL;
-
-   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
-      /* We found empty space in UniformRemapTable. */
-      if (prog->UniformRemapTable[i] == NULL) {
-         /* We've found the beginning of a new continous block of empty slots 
*/
-         if (!current_block || current_block->start + current_block->slots != 
i) {
-            current_block = rzalloc(prog, struct empty_uniform_block);
-            current_block->start = i;
-            exec_list_push_tail(&prog->EmptyUniformLocations,
-                                &current_block->link);
-         }
-
-         /* The current block continues, so we simply increment its slots */
-         current_block->slots++;
-      }
-   }
+   link_util_update_empty_uniform_locations(prog);
delete uniform_map;
     prog->NumExplicitUniformLocations = entries_total;
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index 6e9b4861673..f6fb00351d4 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -194,17 +194,4 @@ private:
                    const glsl_struct_field *named_ifc_member);
  };
-/**
- * Sometimes there are empty slots left over in UniformRemapTable after we
- * allocate slots to explicit locations. This struct represents a single
- * continouous block of empty slots in UniformRemapTable.
- */
-struct empty_uniform_block {
-   struct exec_node link;
-   /* The start location of the block */
-   unsigned start;
-   /* The number of slots in the block */
-   unsigned slots;
-};
-
  #endif /* GLSL_LINKER_H */
diff --git a/src/compiler/glsl/linker_util.cpp 
b/src/compiler/glsl/linker_util.cpp
index 0e6f4166d64..e80c9e22ae2 100644
--- a/src/compiler/glsl/linker_util.cpp
+++ b/src/compiler/glsl/linker_util.cpp
@@ -24,6 +24,7 @@
  #include "main/mtypes.h"
  #include "linker_util.h"
  #include "util/set.h"
+#include "compiler/glsl/ir_uniform.h" /* for gl_uniform_storage */

This only needs to be #include "ir_uniform.h"

With that this patch is:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
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