For the series: Reviewed-by: Iago Toral Quiroga <[email protected]>
On Fri, 2018-06-29 at 17:13 -0700, Jason Ekstrand wrote: > This little series adds an optimization pass to NIR and wires up up > in anv > that moves large constant variables to a UBO. This fixes a farily > common > case in some filter or ambient occlusion shaders where they put some > sort > of look-up table in the shader itself. This series takes Skyrim > Special > Edition running under DXVK from a slide show to a smooth and very > playable > framerate on my SKL desktop. > > The first part of the series adds a concept of constant data that can > be > associated with a NIR shader and adds an optimization pass to move > large > constant variables into this constant data section. It's left up to > the > driver to figure out how to get this constant data into the > shader. The > last three patches wire things up in ANV to put this data into an > implicit > UBO and enables the optimization. > > v2 (Jason Ekstrand): > - Take anholt's feedback and make it more clear that the units on > the > number of constants is in bytes by calling it constant_data_size. > - Break some of the deref to offset code out into helpers > - Add new size/align helpers for types to ensure that we get > alignments > right when setting up constants. This hasn't usually been a > problem in > the past because we align most things to a dword and 64-bit values > aren't common. We should start being more careful. > > Jason Ekstrand (9): > util/macros: Import ALIGN_POT from ralloc.c > nir: Add a deref_instr_has_indirect helper > nir/types: Add a natural size and alignment helper > nir/deref: Add helpers for getting offsets > nir: Add a concept of constant data associated with a shader > nir: Add a large constants optimization pass > anv: Add support for shader constant data to the pipeline cache > anv: Add state setup support for shader constants > anv,intel: Enable nir_opt_large_constants for Vulkan > > src/compiler/Makefile.sources | 1 + > src/compiler/nir/meson.build | 1 + > src/compiler/nir/nir.h | 14 + > src/compiler/nir/nir_clone.c | 6 + > src/compiler/nir/nir_deref.c | 109 +++++++ > src/compiler/nir/nir_deref.h | 6 + > src/compiler/nir/nir_intrinsics.py | 2 + > src/compiler/nir/nir_opt_large_constants.c | 301 > ++++++++++++++++++ > src/compiler/nir/nir_serialize.c | 12 + > src/compiler/nir/nir_sweep.c | 2 + > src/compiler/nir_types.cpp | 56 ++++ > src/compiler/nir_types.h | 6 + > src/intel/compiler/brw_compiler.h | 6 + > src/intel/compiler/brw_nir.c | 7 + > src/intel/vulkan/anv_blorp.c | 1 + > src/intel/vulkan/anv_device.c | 1 + > .../vulkan/anv_nir_apply_pipeline_layout.c | 47 +++ > src/intel/vulkan/anv_pipeline.c | 16 + > src/intel/vulkan/anv_pipeline_cache.c | 27 ++ > src/intel/vulkan/anv_private.h | 7 + > src/intel/vulkan/genX_cmd_buffer.c | 72 +++-- > src/util/macros.h | 3 + > src/util/ralloc.c | 2 - > 23 files changed, 684 insertions(+), 21 deletions(-) > create mode 100644 src/compiler/nir/nir_opt_large_constants.c > _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
